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Vordakai's Tomb is a location in Pathfinder: Kingmaker.

Notes[ | ]

  • Up to 3 Ferocious Soul Eater (Vordakai's Tomb) will be encountered if the raven was provided with names of party members. Fighting them gives no XP and they have no loot.
    • One for the main character if your name was revealed before entering the Tomb.
    • One randomly for Jubilost, Octavia, Regongar, Ekundayo, Jaethal, Valerie or a character of your choice. If you don't have any of these six characters in the group you can skip giving away the name.
    • One randomly for Nok-Nok, Amiri, Linzi, Tristian, Harrim or a character of your choice. If you don't have any of these five characters in the group you can skip giving away the name.
    • If you have Kanerah/Kalikke in your group, then you can give "Kaessi" name each time, the related soul eater would be unable to find it's target and disappear.
  • On the lower level, at the statue past the collapsed passageway, it is possible to obtain both rewards (the Daemonic Blessing plus the two cabochon rubies) by exploiting the UI. Open the statue head container and pause the game. Click on the 'Sprinkle with Blood' interaction, press Spacebar to unpause the game, then a split-second later click on 'Collect All' to pick up the rubies and trigger the daemon fight. This requires very quick timing of clicking and may take several reloads until you make it right. It is doable on console, although it might be trickier.[1]
  • Make sure to bring Tristian with you. The ideal outcome is for Tristian to destroy the Oculus of Abaddon immediately after stealing it. Otherwise, it complicates matters with respect to the location of the Briar (if romancing Nyrissa). The Oculus can only be obtained intact by doing Betrayer's Flight first in the next chapter and then slaying Tristian.
  • To ensure Tristian smashes the Oculus, you need to provide him with two Good responses while exploring the Tomb. A conversation with Tristian will start in whichever purple-lit room you enter first. Select the Neutral Good dialogue option. On the lower level, past the collapsed passageway, you can do whatever you like, including giving an Evil response and obtaining the Daemonic Blessing. When you approach the door leading to the water elementals, Tristian will strike up another conversation if he received a prior Good reply. Again, select the Neutral Good option. Now, when he steals the eye, you can tell him to fight the evil temptations, resulting in him breaking it.

NPCs[ | ]

Encounters and Loot (First Floor)[ | ]

Wall Coffer
(hidden DC 8)
(Entrance)
Edible Moss (Cave)
Cyclops stone jar (Jar Room)
Cyclops stone jar
Cyclops stone crate
(locked DC 22)
(First Name Room)
Wall coffer
Wall stash
(hidden DC 18)
(After First Name Room)
Cyclops stone jar (Flood Trap Room)
Cyclops stone jar (Secret Chamber)
Cyclops stone jar
Cyclops stone jar (Hidden Room)
(hidden DC 29)
Cyclops stone crate
(locked DC 29)
Cyclops stone jar
Cyclops stone jar (Second Name Room)
Cyclops stone crate
Cyclops stone jar (Prisoners Section)
Cyclops stone jar
Wall stash
(hidden DC 20)
(locked DC 21)
Cyclops stone jar (Trapped Room)
Cyclops stone jar
Cyclops stone crate
(locked DC 18)
(Soul Eater Room)
Wall stash
(hidden DC 18)
(locked DC 22)
Wall coffer
(hidden DC 8)
Cyclops stone jar (Trapped Room 2)
Cyclops stone crate
(locked DC 27)
Edible Moss (Exit Cave)
Floor (Entrance)
Dialogue
Ambush Trap
Ambush
Trap (Entrance Tunnel)
Combat (Patrol) (Cave)
Combat
Underwater Stairs
Underwater Stairs (Jar Room)
Dialogue (First Name Room)
  • Dialogue (Raven - Companion Name)
Combat
Trap
Bas-relief (Flood Trap Room)
Door
Ambush
Trap (Secret Chamber)
Combat (Second Name Room)
Dialogue
  • Dialogue (Raven - Companion Name 2)
Altar
Altar
Repeatable Trap
  • Channel Negative Energy - Damage Living Trap
NPC / Combat (Prisoners Section)
NPC / Combat
Climb Down (Trapped Room)
Climb Up
  • Mobility DC 0
    • Failure: Can't climb up anymore
Trap
Bas-relief
Combat (Soul Eater Room)
Combat
Combat (Trapped Room 2)
Bas-relief (north)
Bas-relief (south)
Dialogue
(Tristian in party)
(Oculus Room)
(hidden DC 20)
Bas-relief

Encounters and Loot (Second Floor)[ | ]


Mushrooms (Entrance Cave)
Kameberry
Cyclops stone jar (First Room)
Sarcophagus
(hidden DC 0)
Cyclops stone jar (Maze)
Wall stash
(hidden DC 25)
(locked DC 25)
(Oculus Room)
Cyclops stone jar
Cyclops stone crate (North path, Room 1)
Cyclops stone jar (North path, Room 2)
Wall stash
(hidden DC 21)
Cyclops stone jar (Golem Room)
Cyclops stone crate
(locked DC 29)
Cyclops stone crate
(locked DC 26)
(Hidden Room)
(hidden DC 27)
Cyclops stone jar
Cyclops stone jar
Wall stash
(hidden DC 20)
(locked DC 22)
(Outside Hidden Room)
Cyclops stone jar (Undead Room 1)
Cyclops stone crate
(locked DC 22)
Wall Coffer
Dead body (Undead Room 2)
Wall Coffer
(hidden DC 0)
Cyclops stone jar
Cyclops stone jar (Dinning Hall)
Mushrooms
Cyclops stone jar
Wall stash
(hidden DC 17)
(locked DC 20)
Cyclops stone crate
Cyclops stone jar (Daemon Room)
Statue
Cyclops stone jar (Elementals Room)
Wall stash
(hidden DC 18)
(left corner)
Cyclops stone jar (Vordakai Throne Room)
Cyclops stone jar
Combat (Entrance Cave)
Combat (First Room)
Trap
  • Acid Fog Trap code
    • (hidden DC 27), (disarm DC 27), +240xp on disarm
    • CL 7
Combat (Maze)
Trap
  • Channel Negative Energy - Damage Living Trap code
    • (hidden DC 27), (disarm DC 27), +240xp on disarm
    • CL 7, Will DC 18 save
Trap
  • Channel Negative Energy - Damage Living Trap code
    • (hidden DC 27), (disarm DC 27), +240xp on disarm
    • CL 7, Will DC 18 save
Trap
  • Ice Storm Trap code
    • (hidden DC 27), (disarm DC 27), +240xp on disarm
    • CL 7
Trap
  • Channel Negative Energy - Damage Living Trap code
    • (hidden DC 27), (disarm DC 27), +240xp on disarm
    • CL 7, Will DC 18 save
Trap
  • Ice Storm Trap code
    • (hidden DC 27), (disarm DC 27), +240xp on disarm
    • CL 7
Combat (Patrol) (Oculus Room)
Dialogue
(Tristian in party)
Trap (North path, Room 1)
  • Enervation (Mass) Trap code
    • (hidden DC 27), (disarm DC 27), +240xp on disarm
    • CL 1
Combat (North part, Room 2)
Combat (Golem Room)
Combat (Undead Room 1)
Combat
Combat
Combat (Undead Room 2)
Combat / Dialogue
Combat
(Dialogue triggered)
Combat
(Dialogue triggered)
Combat
(Dialogue triggered)
(Undead Room 1)
Combat
(Dialogue triggered)
Combat (Dinning Hall)
Trap
Collapsed Passage
  • Athletics DC 32, +240xp
    • Can be used only once
The Way Back
  • Athletics DC 0
    • Failure ruins the game, you can't get back
Dialogue
(Tristian in party)
(Daemon Altar)
Altar
Combat
(Took the rubies)
Trap (Before Elementals Room)
  • Hellfire Ray (Mass) Trap code
    • (hidden DC 30), (disarm DC 30), +480xp on disarm
    • CL 1
Trap
Dialogue
(Tristian in party)
Combat (Elementals Room)
Dialogue (Vordakai Throne Room)
  • Dialogue (Vordakai)
Combat
Dialogue
Combat
Dialogue
  • Dialogue (Vordakai)
Soul Jars Room
Dialogue
(Saved Maegar)
(Exit)
Dialogue
(Recruited Vordakai)
(Exit)
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