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Greater Werewolf
Greaterwerewolf(7fighter)

Chaotic Evil (Human)

7 Fighter
Size
Medium
Speed
30 ft.
Initiative
+6
STR
20
DEX
15
CON
19
INT
8
WIS
14
CHA
8

Skills
11 Perception 13 Athletics
20 Stealth

67 experience points

Defense
74 Hit points
AC
21

Flat-footed
18
Touch
15
Fortitude
+9
Will
+4
Reflex
+4

Resistance:
Damage Reduction 10/Silver

Offense
Melee: Masterwork Longsword
Range: 2 ft.
Attack: +15/+10
Damage: 15-22 Slashing 1d8+14
Melee: Bite
Range: 2 ft.
Attack: +7
Damage: 5-10 Slashing/Piercing/Bludgeoning 1d6+4

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+14 Bonus 27 Defense

Features and Abilities
Charge, Cleave, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Power Attack, Fighting Defensively, Acrobatics (Mobility)
Human, Combat Reflexes, Improved Initiative, Power Attack, Cleave, Weapon Focus (Longsword), Dodge, Damage Reduction 10/silver, Feat, Skilled, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Bravery, Armor Training, Weapon Training (Heavy Blades)

Analyze Skill: Knowledge (World) DC 18

CR7_Werewolf_Ambush (59d1d038c06d81248b0cb453f39eaed3)

Greater Werewolf is an enemy in Pathfinder: Kingmaker.

Description[ | ]

In their humanoid form, werewolves look like normal people, though some tend to look a bit feral and have wild hair. Eyebrows that grow together, index fingers longer than the middle fingers, and strange birthmarks on the palm of the hand are all commonly accepted indications that a person is in fact a werewolf. Of course, such telltale signs are not always accurate, for such physical traits exist in normal people as well, but in areas where werewolves are a common problem, the traits can be damning regardless.

Of all the various types of lycanthropes, it is the werewolf that is the most widespread and the most feared. Stories of werewolves haunting lonely forest roads, prowling misty moors on the outskirts of rural societies, or dwelling in the shadows of the largest cities are widespread as well. In most societies, werewolves are feared and despised - and with good reason, as the typical werewolf personifies all that is savage and bestial in a lycanthrope. This isn’t to say that good-aligned werewolves are unknown, but they’re certainly a minority among their kind, and most werewolves are evil murderers who delight in the hunt and the succulent taste of raw meat.

Just as wolves are pack animals, werewolves have been known to gather in colonies and live among their own kind, humanoid by day and beast at night. Visitors to werewolf villages are generally rushed out of town before nightfall so as not to discover the citizenry’s dark secret - unless, of course, the pack decides that the unlucky visitor won’t be missed by friends back home.

Locations[ | ]

Loot[ | ]

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