Ferocious Worg

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Ferocious Worg
FerociousWorg.png

Neutral Evil (Worg)

4 Magical Beast
3 Barbarian
Size
Medium
Speed
60 ft.
Initiative
+8
STR
21
DEX
19
CON
17
INT
10
WIS
18
CHA
14

Skill
+14 Perception
+11 Stealth

56 experience points

Defense
73 Hit points
AC
19

Flat-footed
15
Touch
12
Fortitude
+10
Will
+6
Reflex
+9

Resistance:

Immune to:

Vulnerable to:

Offense
Bite
Range: 2 ft. ft.
Attack: +10
Damage: 1d6+11 SPB plus trip

BASE ATTACK BONUS
+7 / +2
COMBAT MANEUVER
+12 Bonus 24 Defense

Features and Abilities
Charge, Demoralize (Persuasion), Treat Affliction
Power Attack, Fighting Defensively, Acrobatics (Mobility), Rage
Improved Initiative, Skill Focus – Perception, Trip Defense +4, Trip (Bite attack), Power Attack, Toughness, Feat, Fast Movement, Rage, Barbarian Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Rage Power, Uncanny Dodge, Swift Foot, Danger Sense

Analyze Skill: Knowledge (Arcana) DC 17


Ferocious Worg is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds.

Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.

Loot[edit | edit source]