Pathfinder: Kingmaker Wiki
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Fashor
Fashor
Details
Lizardfolk
Lizardfolk Village
Lost Child
Dialogue List
Dialogue (Fashor)
[Show Code]
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Fashor

Neutral (Lizardfolk)

3 Fighter
2 Humanoid
Size
Medium
Speed
30 ft.
Initiative
+2
STR
18
DEX
14
CON
16
INT
8
WIS
12
CHA
8

Skills
14 Mobility 9 Perception

36 experience points

Defense
69 Hit points
AC
19

Flat-footed
17
Touch
14
Fortitude
+9
Will
+4
Reflex
+3

Offense
Melee: Bite
Range: 2 ft.
Attack: +8
Damage: 11-14 Slashing/Piercing/Bludgeoning 1d4+10
Melee: Claw
Range: 2 ft.
Attack: +8/+8
Damage: 9-12 Slashing/Bludgeoning 1d4+8
Melee: Bite
Range: 2 ft.
Attack: +3
Damage: 5-10 Slashing/Piercing/Bludgeoning 1d6+4

BASE ATTACK BONUS
+4/-/-/-
COMBAT MANEUVER
+10 Bonus 22 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Power Attack
Feat, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Power Attack, Iron Will, Bravery, Armor Training

Analyze Skill: Knowledge (World) DC 15

e40659e9b03387040955c3ff48d0a78a

Fashor is a character in Pathfinder: Kingmaker.

Biography[ | ]

Fashor is a member of the Longtail Tribe living in the Lizardfolk Village.

Interactions[ | ]

Fashor can be found tending to the pet monitor lizards of the tribe. The player can make a [Diplomacy 20] check to get some information out of him, and the player will be presented with an array of alignment responses to his statements, or may attack him, which will cause the whole village to become hostile.

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