Fashor

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Fashor
Fashor.png
Details
Lizardfolk
Location
Lizardfolk Village
Fashor
No image yet

Neutral (Lizardfolk)

3 Fighter
2 Humanoid
Size
Medium
Speed
30 ft.
Initiative
+2
STR
18
DEX
14
CON
16
INT
8
WIS
12
CHA
8

Skill
+14 Mobility +7 Perception
+9 Athletics

36 experience points

Defense
44 Hit points
AC
15

Flat-footed
13
Touch
10
Fortitude
+9
Will
+4
Reflex
+3

Resistance: -

Immune to: -

Vulnerable to:

Offense
(Bite) / (Claw) / (Bite)
Range: 2 ft.
Attack: (+6 / +6) / (+6) / (+1)
Damage: (1d4+10 SPB) / (1d4+8 S/B) / (1d6+4 SPB)

BASE ATTACK BONUS
+4
COMBAT MANEUVER
+18 Bonus 18 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Power Attack
Feat, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Power Attack, Iron Will, Bravery, Armor Training

Analyze Skill: Knowledge (World) DC 15 to 30

Fashor is a character in Pathfinder: Kingmaker.

Biography[edit | edit source]

Fashor is a member of the Longtail Tribe living in the Lizardfolk Village.

Interactions[edit | edit source]

Fashor can be found tending to the pet monitor lizards of the tribe. The player can make a [Diplomacy 20] check to get some information out of him, and the player will be presented with an array of alignment responses to his statements, or may attack him, which will cause the whole village to become hostile.