Enervated Sorcerer Zombie

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Enervated Sorcerer Zombie
EnervatedSorcererZombie.png

Neutral Evil (Zombie)

8 Wizard
2 Undead
Size
Medium
Speed
30 ft.
Initiative
+7
STR
19
DEX
16
CON
10
INT
22
WIS
15
CHA
12

Skill
17 Perception
16 Stealth

67 experience points

Defense
65 Hit points
AC
20

Flat-footed
16
Touch
16
Fortitude
3
Will
11
Reflex
5

Resistance: 5 Damage Reduction /Slashing

Immune to: Mind-Affecting, Fear, Compulsion, Emotion, Poison, Disease, Charmed, Dazed, Death, Sleep, ability score damage, drain
Energy: Negative
Effects And Conditions: Nauseated, Fatigued, Sickened

Vulnerable to:

Offense
Masterwork Light Crossbow
Range: 50 ft.
Attack: +11
Damage: 1d8 Piercing

BASE ATTACK BONUS
+5/-/-/-
COMBAT MANEUVER
+11 Bonus 25 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Grave Touch, Turn Undead (Necormancy)
Fighting Defensively, Acrobatics (Mobility), Life Sight
Toughness, Improved Initiative, Damage Reduction 5/slashing, Feat, Coup de Grace, Undead Creature, Dodge, Wizard Bonus Feat, Cantrips, Specialist School - Necromancy, Wizard Proficiencies, Arcane Bond, Detect Magic, Opposition School - Evocation, Opposition School - Divination, Life Sight

Analyze Skill: Lore (Religion) DC 18

Enervated Sorcerer Zombie is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims.

Loot[edit | edit source]