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Ember
Ember
Details
Elf
Neutral Good
Market Square
The Wayward
The Wicked
The Blessed
Dialogue List
incomplete
Ember

Neutral Good (Elf)

1 Stigmatized Witch
Size
Medium
Speed
30 ft.
Initiative
+3
STR
9
DEX
16
CON
12
INT
12
WIS
13
CHA
17

Skills
3 Mobility
1 Lore (Nature)
3 Stealth
12 Persuasion
-1 Athletics
1 Knowledge (World)
5 Perception
9 Use Magic Device
3 Trickery
7 Lore (Religion)
9 Knowledge (Arcana)

5000 experience points

Defense
20 Hit points
AC
13

Flat-footed
10
Touch
13
Fortitude
+2
Will
+4
Reflex
+4

Offense
Ranged: Light Crossbow
Range: 50 ft.
Attack: +0
Damage: 1-8 Piercing 1d8

BASE ATTACK BONUS
+1/-/-/-
COMBAT MANEUVER
+0 Bonus 13 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Raven Familiar, Slumber(Hex), Vulnerability Curse(Hex), Point-Blank Shot
Elf, Atheism, Skilled, Coup de Grace, Blackened(Curse), Mendevian Orphan, Charge, Coup de Grace, Treat Affliction, Demoralize (Persuasion), Slumber(Hex), Vulnerability Curse(Hex), Fighting Defensively, Raven Familiar, Simple Weapon Proficiency, Point-Blank Shot, Precise Shot, Keen Senses, Elven Magic, Elven Immunities, Elven Weapon Familiarity

Analyze Skill: ?

Ember_Companion (2779754eecffd044fbd4842dba55312c)

Ember is a companion in Pathfinder: Wrath of the Righteous.

Biography[ | ]

A Child's Crusade
A strange child of war — a witch who was burned at the stake, and yet survived. A godless saint, ready to preach love and kindness to people and demons both. A homeless orphan who has no hope, but who gives it to countless people around her. It is hard to understand what hides behind this young elven girl's eyes, and where her bare, burned feet are taking her. She wages a war of her own. Her own child crusade.

The Wayward
The people laughed at the barefoot little beggar who preached to them about goodness and love in her gentle voice. The cultists should have laughed themselves silly when they heard her offering up prayers to save the demon lords. But when she was tossed onto the profane altar of Baphomet, the little preacher's tears spilled onto the stone, and the cultists dropped to their knees to repent their evil deeds. Power lies within this unassuming girl — and when it makes itself fully known, it will be no laughing matter.

The Wicked
What did the holy fool do when she found herself in the Abyss? She preached about goodness to the demons. But she didn't stop there: not satisfied with the humble folk of Alushinyrra, she set her sights on converting the city's ruler, the most terrifying of all its monsters, Nocticula herself. Foolish? Of course. Daring? No doubt. Pointless? Who can say...

The Blessed (Good or Lawful Ending)
The girl went into the Abyss to preach of goodness, but the words she spoke on Golarion lived on, spreading by word of mouth and bringing those who had strayed back to the path of good. Her power turned out to be capable of compelling not only mortals to repent of their misdeeds, but demons as well — creatures thought to be made of pure evil. Who could have imagined, listening to the words of the barefoot urchin in the streets of Kenabres, that soon she would be hailed as a saint, and her words would spread all over Golarion and beyond to other planes?

Broken (Evil Ending)
This girl believed that goodness dwelt in every living creature, goodness capable of defeating the forces of the Abyss. Clearly, she was wrong. The little preacher's story ended in a surprising manner: her crazed belief could not withstand an encounter with reality, driving her to madness in the end.

Interactions[ | ]


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Starting Class features and equipment[ | ]

Base Feats Class Features Skills Spells Equipment
  • Blackened
  • Raven Familiar
  • Slumber
  • Vulnerability Curse

Pros[ | ]

Ember is a witch her unique archetype provides her with spontaneous spell casting as well as turning the normal witch spell casting attribute from intelligence to charisma.

  • Debuffing targets with hexes.
  • Buffing allies.
  • Being able to make use of the multitude of spontaneous caster gear which adds bonus spells to her spellbook.

Cons[ | ]

  • Blackened curse makes most martial combat not worth it.
  • She does not get a witch patron.
  • She can be very fragile.

Builds[ | ]

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