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Elder Fire Elemental
ElderFireElemental

Neutral

16 Outsider
Size
Huge
Speed
60 ft.
Initiative
+13
STR
26
DEX
29
CON
18
INT
10
WIS
11
CHA
11

Skills
21 Perception

180 experience points

Defense
152 Hit points
AC
28

Flat-footed
18
Touch
20
Fortitude
+9
Will
+12
Reflex
+21

Resistance: 16 Spell Resistance
Damage Reduction 10/-

Immunities
Poison, Stunned, Critical hits, precision damage
Energy: Fire
Effects And Conditions: Sleep, Paralyzed, Stunned

Vulnerabilities
Energy: Cold

Offense
Melee: Slam
Range: 9 ft.
Attack: +26/+26
Damage: 10-24 Bludgeoning 2d8+8 plus Burn

BASE ATTACK BONUS
+16/+11/+6/+1
COMBAT MANEUVER
+28 Bonus 48 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Damage Reduction 10/-, Fire Subtype, Immunity (Fire), Vulnerability to Cold, Elemental Subtype, Immunity to Sleep, Immunity to Paralysis, Immunity to Poison, Immunity to Bleed, Extraplanar Subtype, Weapon Finesse, Dodge, Improved Initiative, Iron Will, Hammer the Gap, Combat Reflexes, Blind Fight, Lightning Reflexes, Feat, Coup de Grace, Weapon Focus (Other Natural Weapons)

Analyze Skill: Lore (Religion) DC 23

CR11_FireElementalElder (d6b7b92ea00785f45b8e5a4bf8e87fa2)

Elder Fire Elemental is a creature in Pathfinder: Kingmaker.

Description[ | ]

Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).

Fire elementals vary in appearance—they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.

Locations[ | ]

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