10 Magical Beast
|13 Knowledge (Arcana)||24 Perception|
90 experience points
|105 Hit points|
Resistance: Spell Resistance: 20
Damage Reduction: 5/magic
Range: 2 ft.
Damage: 1d6+5 SPB plus antimagic
Attack: +19 / +19 / +19 / +19
Damage: 1d4+5 SB
BASE ATTACK BONUS
+10 / +5
|+15 Bonus||35 Defense|
Features and Abilities
|Charge, Dweomer Leap, Charge, Demoralize (Persuasion), Treat Affliction|
Fighting Defensively, Acrobatics (Mobility)
Damage Reduction 5/magic, Dweomer Leap, , Spell Link, Pounce, Feat, Dodge, Combat Mobility, Weapon Finesse, Improved Initiative, Lightning Reflexes
Analyze Skill: Knowledge (Arcana) DC 20
Dweomercat is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
Powerful and regal, dweomercats prey upon lesser creatures, but even more voraciously hunt new and ever stranger sources of magic. Beings as much composed of sculpted arcane eddies as of flesh and blood, these capricious felines flourish along the intangible ley lines of their home realm, drinking in its weird powers as a plant thrives on light. Yet even more potent than their thirst for magic and the euphoria they draw from being in proximity to the reshaping of reality is dweomercats’ racial curiosity, which leads them endlessly across the First World - and ofen beyond.
The average adult dweomercat is about 4 feet tall and 7 feet long, weighing over 250 pounds, while their cubs are approximately 1 foot tall and weigh no more than 15 pounds.