Dryad Lifetaker

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Dryad Lifetaker
DryadLifetaker.png

Chaotic Good (Dryad)

11 Rogue
6 Fey
Size
Medium
Speed
30 ft.
Initiative
+9
STR
10
DEX
29
CON
15
INT
14
WIS
17
CHA
22

Skill
+33 Mobility
+12 Lore (Nature)
+27 Perception
+9 Athletics
+33 Stealth

240 experience points

Defense
133 Hit points
AC
29

Flat-footed
15
Touch
24
Fortitude
9
Will
11
Reflex
21

Resistance: 5 Damage Reduction /Cold Iron

Immune to: -

Vulnerable to: -

Offense
Keen Dagger +1
Range: 2 ft.
Attack: +20 / +15 / +10
Damage: 1d4+10 Piercing

BASE ATTACK BONUS
+11 / +6 / +1
COMBAT MANEUVER
+10 Bonus 35 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury, Crane Style
Damage Reduction 5/cold iron, Weapon Finesse, Stealthy, Great Fortitude, Feat, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Sneak Stab, Toughness, Evasion, Rogue Talent, Canny Observer, Finesse Training (Dagger), Blade Sense, Dodge, Debilitating Injury, Uncanny Dodge, Fast Stealth, Improved Unarmed Strike, Iron Guts, Crane Style, Improved Uncanny Dodge, Slow Reactions, Crane Riposte, Advanced Talents, Double Debilitation, Crane Wing

Analyze Skill: Lore (Nature) DC 25

Dryad Lifetaker is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Dryads are benign forest fey. A dryad appears as a comely humanoid. Its skin seems wooden and its hair appears to consist of leaves and flower blossoms.

Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. Some dryads are bound to rare trees, such as a clonal colony of titan aspens, that are a single tree spanning larger distances than many people expect and which grant the dryad unique methods of traversing distances. The number of dryads encountered depends on the location of their trees, but groves of up to eight are not unknown.

They view themselves as guardians of their forests, and prefer to live in out of the way places away from humanoids. Their natural empathy with animal life means they usually get on well with the animals of the forest. They are also able to freely communicate with plants.

Dryads are not strong, but are very nimble and make passable archers. In common with many other fey, they are somewhat resistant to weapons not made of cold iron. They are also able to meld into trees to escape enemies.

They also have a number of plant-related spell-like abilities and are able to magically charm visitors. Some may keep charmed bodyguards.

Loot[edit | edit source]