Spells that can be cast by a druid.
0-Level Druid Spells (Orisons)
Spell | School | Spell Type | Damage | Damage type | Target | Range | Duration | Save | Description | Automatic Mode |
---|---|---|---|---|---|---|---|---|---|---|
Resistance | Abjuration | Spell | One friendly creature | Touch | 1 minute | You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. | No | |||
Light | Evocation | Spell | One friendly creature | Touch | 10 minutes/level | This spell causes a touched party member to glow like a torch, shedding normal light in a 20-foot radius from the point touched. | No | |||
Guidance | Divination | Spell | One friendly creature | Touch | 1 minute | This spell imbues the subject with a touch of divine guidance.
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. |
No | |||
Virtue | Transmutation | Spell | One friendly creature | Touch | 1 minute | With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point. | No | |||
Flare | Evocation | Spell | One enemy creature | Close | 1 minute | Fortitude negates | This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. | Yes |
1st-Level Druid Spells
- Acid Maw
- Aspect of the Falcon
- Cure Light Wounds
- Entangle
- Faerie Fire
- Feather Step
- Firebelly
- Flare Burst
- Longstrider
- Magic Fang
- Ray of Sickening
- Remove Sickness
- Snowball
- Stone Fist
- Summon Nature's Ally I
2nd-Level Druid Spells
- Aspect of the Bear
- Barkskin
- Bear's Endurance
- Bull's Strength
- Cat's Grace
- Delay Poison
- Frigid Touch
- Hold Animal
- Natural Rhythm
- Owl's Wisdom
- Pernicious Poison
- Pox Pustules
- Resist Energy
- Restoration, Lesser
- Sickening Entanglement
- Stone Call
- Summon Nature's Ally II
- Summon Small Elemental
3rd-Level Druid Spells
- Burst of Nettles
- Call Lightning
- Contagion
- Cure Moderate Wounds
- Delay Poison, Communal
- Dominate Animal
- Feather Step, Mass
- Longstrider, Greater
- Magic Fang, Greater
- Neutralize Poison
- Poison
- Protection from Energy
- Remove Disease
- Resist Energy, Communal
- Soothing Mud
- Spike Growth
- Spit Venom
- Summon Nature's Ally III
4th-Level Druid Spells
- Cape of Wasps
- Cure Serious Wounds
- Dispel Magic
- Echolocation
- Flame Strike
- Freedom of Movement
- Ice Storm
- Life Blast
- Obsidian Flow
- Protection from Energy, Communal
- Slowing Mud
- Spike Stones
- Summon Medium Elemental
- Summon Nature's Ally IV
- Thorn Body
- Touch of Slime
- Volcanic Storm
5th-Level Druid Spells
- Animal Growth
- Aspect of the Wolf
- Baleful Polymorph
- Blessing of the Salamander
- Call Lightning Storm
- Cave Fangs
- Cure Critical Wounds
- Death Ward
- Fire Snake
- Geniekind
- Stoneskin
- Summon Large Elemental
- Summon Nature's Ally V
- Vinetrap
6th-Level Druid Spells
- Bear's Endurance, Mass
- Bull's Strength, Mass
- Cat's Grace, Mass
- Cure Light Wounds, Mass
- Dispel Magic, Greater
- Owl's Wisdom, Mass
- Plague Storm
- Primal Regression
- Sirocco
- Stoneskin, Communal
- Summon Huge Elemental
- Summon Nature's Ally VI
- Tar Pool
7th-Level Druid Spells
- Changestaff
- Creeping Doom
- Cure Moderate Wounds, Mass
- Fire Storm
- Heal
- Legendary Proportions
- Summon Greater Elemental
- Summon Nature's Ally VII
- Sunbeam
- True Seeing
- Umbral Strike
8th-Level Druid Spells
- Cure Serious Wounds, Mass
- Euphoric Tranquillity
- Finger of Death
- Frightful Aspect
- Seamantle
- Stormbolts
- Summon Elder Elemental
- Summon Nature's Ally VIII
- Sunburst