Pathfinder: Kingmaker Wiki
Advertisement

Divine Hunter is an Archetype of the Paladin class in Pathfinder: Kingmaker.

Description[ | ]

Most paladins rush into battle, meeting evil toe to toe. The divine hunter prefers to engage evil from afar, striking down her foes before they can threaten her allies.

Base Features[ | ]

A divine hunter gains most of the features of a paladin. Instead of a paladin's Paladin Proficiencies, their Aura of Courage, Divine Weapon Bond, Aura of Resolve, Mark of Justice and Aura of Faith features and their level 6 Mercy, a divine hunter gains the following features.

No image yet

Divine Hunter Proficiencies

Divine hunters are proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields).




PreciseShot

Precise Shot

A divine guardian gains Precise Shot as a bonus feat.




TrueStrike

Shared Precision

At 3rd level, when a divine hunter hits a creature with a ranged attack, she grants her allies within 10 feet of her the benefit of the Precise Shot feat against the target for 1 round. Her allies must remain within 10 feet of her, and must be able both to see and hear the divine hunter to gain this benefit.




HolyWeapon

Divine Hunter Bond

At 5th level, a divine hunter gains the paladin's Divine Weapon Bond feature, except it can only be applied to ranged weapons.




JudjemntHealing

Distant Mercy

At 6th level, a divine hunter can expend two uses of her lay on hands ability to use her lay on hands ability on a target within 5 feet per paladin level.




RemoveBlindness

Aura of Clear Sight

At 8th level, a divine hunter is immune to blindness (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against blindness effects.




GravityBow

Hunter's Blessing

At 11th level, a divine hunter can expend a use of her smite evil ability as a swift action to grant herself and all allies within 10 feet the Deadly Aim, Precise Shot, and Improved Precise Shot feats, even if they lack the prerequisites. The effects last for 1 minute. Evil creatures gain no benefit from this ability.




Bless

Righteous Hunter

At 14th level, a divine hunter's ranged weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any ranged attacks made by an ally within 10 feet of her are likewise treated as good-aligned for the purposes of overcoming damage reduction.

This ability functions only while the divine hunter is conscious.



Progression Table[ | ]

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4
1 +1 +2 +0 +2 Divine Hunter Proficiencies, Deity, Smite Evil 1/day, Precise Shot - - - -
2 +2 +3 +0 +3 Divine Grace, Lay On Hands - - - -
3 +3 +3 +1 +3 Shared Precision, Divine Health, Mercy - - - -
4 +4 +4 +1 +4 Spellcasting, Channel Positive Energy, Smite Evil 2/day 0 - - -
5 +5 +4 +1 +4 Divine Hunter Bond +1, 1/day 1 - - -
6 +6/+1 +5 +2 +5 Distant Mercy 1 - - -
7 +7/+2 +5 +2 +5 Smite Evil 3/day 1 0 - -
8 +8/+3 +6 +2 +6 Aura of Clear Sight, Divine Hunter Bond +2 1 1 - -
9 +9/+4 +6 +3 +6 Mercy, Divine Hunter Bond 2/day 2 1 - -
10 +10/+5 +7 +3 +7 Smite Evil 4/day 2 1 0 -
11 +11/+6/+1 +7 +3 +7 Hunter's Blessing, Divine Hunter Bond +3 2 1 1 -
12 +12/+7/+2 +8 +4 +8 Mercy 2 2 1 -
13 +13/+8/+3 +8 +4 +8 Smite Evil 5/day, Divine Hunter Bond 3/day 3 2 1 0
14 +14/+9/+4 +9 +4 +9 Righteous Hunter, Divine Hunter Bond +4 3 2 1 1
15 +15/+10/+5 +9 +5 +9 Mercy 3 2 2 1
16 +16/+11/+6/+1 +10 +5 +10 Smite Evil 6/day 3 3 2 1
17 +17/+12/+7/+2 +10 +5 +10 Aura of Righteousness, Divine Hunter Bond +5, 4/day 4 3 2 1
18 +18/+13/+8/+3 +11 +6 +11 Mercy 4 3 2 2
19 +19/+14/+9/+4 +11 +6 +11 Smite Evil 7/day 4 3 3 2
20 +20/+15/+10/+5 +12 +6 +12 Holy Champion, Divine Hunter Bond +6 4 4 3 3
Advertisement