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Dire Bear
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Neutral (Bear)

10 Animal
Size
Large
Speed
40 ft.
Initiative
+5
STR
25
DEX
13
CON
21
INT
2
WIS
12
CHA
6

Skills
22 Perception
20 Athletics

67 experience points

Defense
105 Hit points
AC
20

Flat-footed
19
Touch
12
Fortitude
+14
Will
+6
Reflex
+8

Offense
Melee: Bite
Range: 2 ft.
Attack: +15
Damage: 8-15 Slashing/Piercing/Bludgeoning 1d8+7
Melee: Claw
Range: 2 ft.
Attack: +15/+15
Damage: 8-13 Slashing/Bludgeoning 1d6+7

BASE ATTACK BONUS
+7/+2/-/-
COMBAT MANEUVER
+17 Bonus 28 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Feat, Coup de Grace, Iron Will, Improved Initiative, Skill Focus, Skill Focus (Perception), Toughness, Great Fortitude

Analyze Skill: Lore (Nature) DC 18

FriendlyBear (161338cf5d3c43b4aa7ebc1c9ef1eff3)

Dire Bear is an enemy in Pathfinder: Kingmaker.

Description[ | ]

A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off – or, failing that, kill and eat – any intruders it views as competition.

When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continuous damage until that target is dead, unconscious, or escapes.

Locations[ | ]

Loot[ | ]

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