The dangerous criminal Darven is hiding somewhere in our barony! Linxia, a hellknight from Cheliax, is pursuing him — and again, it's happening right here in our barony! Suddenly our quiet (though was it ever truly quiet?) barony has turned into a buzzing beehive. And it's only the beginning!
The hellknight Linxia is searching our capital for Darven, a wanted fugitive! Hunting criminals is a noble business, but still I feel a little uncomfortable. I don't know about the {baron/baroness/king/queen}, but this woman gives me shivers.
Linxia was going about her investigation, interrogating our subjects (!), breaking into their homes (!!), and burning their books (is she completely out of her mind, or what!?!) — but of course, our {baron/baroness} couldn't allow this. Linxia seems to have halted her investigation. But for how long?
While Linxia was looking for Darven, Darven found us. The deal he offered looks tempting, but I have no idea what our {baron/baroness} is going to do. In any case, Linxia's investigation must be put to an end as soon as possible. Otherwise, this fanatic will leave half the barony in ruins. We should travel to the Secluded Lodge on the edge of the southern Narlmarches.
I knew from the very beginning that this would end in a fight! Well, if it's meant to be, so be it! Let's show those book burners that they should never have come to our lands!
Darven has disappeared again. (What's wrong with that fellow?) And Linxia's gone with him. (I mean, they disappeared separately, but they both disappeared at the same time... oh, I'll have to rewrite this later.) Anyway, we have no other option but to be patient again. But I'm sure this story isn't over yet.
Our old friends Darven and Linxia are at each other's throats again — and this time is seems quite serious. We'll have to go to Darven's city to sort everything out and make sure everyone gets what they deserve.
Linxia tried to establish her own rules here, and kept getting on our nerves. It's time to explain to that book-burner that she's not welcome here.
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No exp
HiddenFail (32869d0abb4ce23469c648bbd00e959a)
Hidden Failure
“
The story of the conflict between Darven and Linxia ended with the absolute victory of our leader! From this story, one can draw some interesting conclusions: don't make any agreements with suspicious persons (especially Mammon). Hellknights are extremely tough, and it's best not to stand in their way. And most importantly — our leader is much tougher than all of them combined!
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Walkthrough[ | ]
Await the conclusion of Linxia's investigation / Await further developments[ | ]
In the first talk when Linxia visits your Throne Room you get to choose:
(Lawful Evil) choice lets them continue their job.
There is also a second event on south road with the same choices.
Unless you told hellknights to leave you will need to wait 60 days until Darven appears at the entrance of Tuskdale.
Talk to him, he will try to bribe you with 10000, you can increase that amount to 15000 with Diplomacy DC 26 check +240xp or to 20000 with Diplomacy DC 32 check +1440xp.
The final decisions:
(Lawful Neutral) or (Chaotic Neutral) to agree to help him.
(Neutral) or (Lawful Evil) to refuse.
Whatever you choose, your next lead is going to Secluded Lodge.
Approach Darven and Linxia and conversation begins. You can get only one +2400xp reward for [Defeat Darven/Linxia] objective, depending on whom you kill last before they are gone.
(Lawful Neutral) or (Neutral) Darven will go away.
Notes[ | ]
The odd structure of the quest and Gary Stu-ish nature of Darven is commonly attributed to Owlcat Games not having written it themselves: this quest was designed by a Kickstarter backer who donated at the $4,000 tier.