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Cultist Fighter
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Chaotic Neutral (Human)

6 Fighter
Size
Medium
Speed
30 ft.
Initiative
+5
STR
18
DEX
13
CON
16
INT
8
WIS
12
CHA
10

Skills
9 Perception
2 Stealth

45 experience points

Defense
63 Hit points
AC
21

Flat-footed
19
Touch
14
Fortitude
+8
Will
+3
Reflex
+3

Offense
Melee: Masterwork Longsword
Range: 2 ft.
Attack: +13/+8
Damage: 12-19 Slashing 1d8+11

BASE ATTACK BONUS
+6/+1/-/-
COMBAT MANEUVER
+12 Bonus 24 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Cleave
Fighting Defensively, Acrobatics (Mobility), Power Attack
Human, Feat, Skilled, Coup de Grace, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Toughness, Dodge, Power Attack, Bravery, Weapon Focus (Longsword), Armor Training, Improved Initiative, Weapon Specialization (Longsword), Weapon Training, Cleave, Weapon Training (Heavy Blades), Great Cleave

Analyze Skill: Lore (Nature) DC 16

CultistFighterLevel6Melee (0ca624b6a9e25b24ea338efb391f756b)

Cultist Fighter is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

Locations[ | ]

Loot[ | ]

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