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Count Shimmerglow
CountShimmerglow
Details
Will-o'-wisp
Lizardfolk Village
Lost Child
Count Shimmerglow

Neutral Evil (Will-o'-wisp)

16 Aberration
Size
Small
Speed
50 ft.
Initiative
+13
STR
1
DEX
29
CON
16
INT
15
WIS
16
CHA
14

Skills
+28 Mobility
+21 Persuasion
+22 Perception
+32 Stealth

360 experience points

Defense
136 Hit points
AC
27

Flat-footed
17
Touch
27
Fortitude
+10
Will
+13
Reflex
+14

Resistance: -

Immunities
Energy: Electricity

Offense
Touch
Range: 2 ft.
Attack: +22 / +22 / +22
Damage: 3d8 Electricity

BASE ATTACK BONUS
+12 / +7 / +2
COMBAT MANEUVER
+6 Bonus 32 Defense

Features and Abilities
Charge, Lightning Form, Searing Light, Shield, Mage Armor, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Improved Initiative, Dodge, Weapon Finesse, Immunity (Electricity), Toughness, Great Fortitude, Feat, Coup de Grace

Analyze Skill: Lore (Nature) DC 20 to 35

Count Shimmerglow is an enemy in Pathfinder: Kingmaker.

Biography

Count Shimmerglow is a Will-o'-wisp who kidnapped Tig working in service of the Lantern King. This fact is not revealed outright during the quest, but the Count does reveal that he belongs to the court of 'a particularly important personage', and the player will later learn that the Lantern King is the patron of Will-o'-wisps.

Interactions

Count Shimmerglow is involved in the quest Lost Child, and is the cause of Tig's disappearance.

Loot

None

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