Coins for a Dead Man's Eyes | |
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No image yet | |
Details | |
Start |
Dorsy or Wilber Colton |
Location |
Swamp Witch's Hut |
Type |
Chapter quest |
Parent Quest |
Troll Trouble |
Reward |
Research into the Nature of Curses: Village on the Marches Phylactery of Positive Channeling or Cloak of Resistance +2 |
[Show Code]
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GhostManTask (41cd11b0d08597249be565c1a2bb759b) |
Coins for a Dead Man's Eyes is a quest in Pathfinder: Kingmaker.
Journal[ | ]
“ | The Narlmarches have proven one of the most cheerless locations in the barony — no small feat in the Stolen Lands. Blood-sucking insects swarm through the humid air, and stinking mud squelches underfoot. People had to have lived here once, judging by the ruined houses, but they must have left at least half a century ago. | „ |
Find a way to put the dead man to rest | +135xp | FindGhostManHome (92c8f028595c35449af4414ccb270e27) |
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We met a local, but he certainly wasn't at his best. The poor soul's become undead, and he's wandering the ruins trying to find rest. We should help him, but how?
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Figure out what to do with the cursed coins | +450xp | ReturnToGhostMan (c1a278dd70097764083816ac9a0ec1ee) |
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After heroically opening the well and dealing with the monsters, we found some strange coins with names inscribed on them. Could these be the key to putting the undead to rest?
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- | No exp | GhostManTalk_HiddenFail (7249c1822d5d4084086a7e952e658e3c) |
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“ | We did the best we could — there's one less undead in our lands now. It's weak consolation, though. The damage inflicted by the curse is irreparable. We can't bring the village back to life or bring the fey back. All we can do is try to protect those still living in the barony from a similar fate. | „ |
Walkthrough[ | ]
Find a way to put the dead man to rest[ | ]
- You can begin this quest by either talking to Dorsy or Wilber Colton
- In order to put them to rest you need to unlock the cursed well in the south part of the location.
- There is an optional Will DC 20 +45xp check, which will debuff the player with Shaken for 1 hour if failed.
- Opening the well will spawn two War Wisp and one Ancient Will-o'-wisp who will drop two Coin with Wilber's Name and one Coin with Callitropsia's Name.
Figure out what to do with the cursed coins[ | ]
- You can give the coins only to one person:
- For Wilber Colton the reward will be Phylactery of Positive Channeling
- For Dorsy the reward will be Cloak of Resistance +2
Secrets[ | ]
It's possible to learn more about the history of this village, and gain a little extra experience, if you keep the coins until you're ready to leave this zone.
- Pick up the quest from either Dorsy and Wilber, but be sure to ask Dorsy why he hates the fey so much. He'll accuse Wilber of selling Nyta to the fey.
- Ask Wilber if that's true, he'll say Nyta left Dorsy of her own free will.
- Collect the coins from the wisps in the well, then show Wilber the coins, but don't put them on the altar. He'll explain more about what they mean.
- Show the coins to Dorsy, but don't give them to him. He'll admit he placed the curse after a woman in a dream gave him the idea.
- Kill the Scythe Tree and bring Nyta's Letter to Wilber, he'll admit he lied to both Dorsy and his daughter.
- You can also show the coins to The Old Beldame and Tiressia, but neither of them have much to add.
- Give the coins to whoever you wish, then tell The Old Beldame about what happened, and she'll say there's no way Dorsy could have placed such a powerful curse by himself, and hint that there's more she isn't saying.