Pathfinder: Kingmaker Wiki
Advertisement


Charon Cultist
CharonCultist

Chaotic Neutral (Human)

2 Wizard
Size
Medium
Speed
30 ft.
Initiative
+5
STR
10
DEX
13
CON
16
INT
18
WIS
12
CHA
8

Skills
7 Perception
3 Stealth

18 experience points

Defense
15 Hit points
AC
17

Flat-footed
16
Touch
13
Fortitude
+3
Will
+4
Reflex
+1

Offense
Range: Light Crossbow
Range: 50 ft.
Attack: +4
Damage: 1-8 Piercing 1d8

BASE ATTACK BONUS
+1/-/-/-
COMBAT MANEUVER
+3 Bonus 14 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Acid Dart
Fighting Defensively, Acrobatics (Mobility)
Human, Feat, Skilled, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School - Conjuration, Specialist School - Conjuration, Acid Dart, Opposition School, Augment Summoning, Superior Summoning, Opposition School - Necromancy, Opposition School - Divination

Analyze Skill: Lore (Nature) DC 11

ThanadaemonLairCultist (9a3bd3e970a35714989c8ea72810e61b)

Charon Cultist is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

Locations[ | ]

Notes[ | ]

Loot[ | ]

Advertisement