Charon Cultist
Chaotic Neutral (Human )
2 Wizard
Size Medium
Speed 30 ft.
Initiative +5
STR 10
DEX 13
CON 16
INT 18
WIS 12
CHA 8
Skills
7 Perception 3 Stealth
18 experience points
Defense
15 Hit points
AC 17
Flat-footed 16
Touch 13
Fortitude +3
Will +4
Reflex +1
Offense
Range: Light Crossbow Range: 50 ft. Attack: +4 Damage: 1-8 Piercing 1d8
BASE ATTACK BONUS +1/-/-/-
COMBAT MANEUVER
+3 Bonus
14 Defense
Features and Abilities
Charge , Coup de Grace , Demoralize (Persuasion) , Treat Affliction , Acid Splash , Ray of Frost , Jolt (Spell) , Daze , Resistance , Touch of Fatigue , Light , Disrupt Undead , Flare , Acid Dart Fighting Defensively , Acrobatics (Mobility) Human , Feat , Skilled , Coup de Grace , Wizard Bonus Feat , Cantrips (Wizard) , Specialist School , Wizard Proficiencies , Arcane Bond , Detect Magic , Specialist School - Conjuration , Specialist School - Conjuration , Acid Dart , Opposition School , Augment Summoning , Superior Summoning , Opposition School - Necromancy , Opposition School - Divination
Analyze Skill: Lore (Nature) DC 11
ThanadaemonLairCultist (9a3bd3e970a35714989c8ea72810e61b)
Charon Cultist is an enemy in Pathfinder: Kingmaker .
Description [ | ]
Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.
Locations [ | ]
Notes [ | ]
Loot [ | ]