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Centaur Patrol Leader
CentaurPatrolLeader
Details
Centaur
Neutral
City of Hollow Eyes (Varnhold's Lot)
Ripples on the Water
Dialogue List
Dialogue (Centaur Patrol Leader)
Dialogue (Centaur Patrol Lieutenant)
[Show Code]
DunswardsCentaurLeader (1ef945ce3d382ca40a5b048c3e33cca5)
Centaur Patrol Leader
CentaurPatrolLeader

Neutral (Centaur)

7 Druid
4 Monstrous Humanoid
Size
Large
Speed
40 ft.
Initiative
+8
STR
15
DEX
18
CON
18
INT
11
WIS
18
CHA
10

Skills
25 Lore (Nature) 25 Perception

360 experience points

Defense
105 Hit points
AC
29

Flat-footed
24
Touch
17
Fortitude
+10
Will
+13
Reflex
+10

Resistance:
10 Fire

Offense
Melee: Shortspear +1
Range: 6 ft.
Attack: +9/+4
Damage: 4-9 Piercing 1d6+3
Melee: Heavy Shield
Range: 6 ft.
Attack: +4
Damage: 2-5 Bludgeoning 1d4+1
Melee: Hoof
Range: 6 ft.
Attack: +7/+7
Damage: 2-3 Bludgeoning 1d2+1

BASE ATTACK BONUS
+9/+4/-/-
COMBAT MANEUVER
+14 Bonus 30 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Resistance, Light, Virtue, Guidance, Flare, Fire Bolt, Wild Shape (Wolf), Wild Shape (Leopard), Wild Shape (Small Air Elemental), Wild Shape (Small Earth Elemental), Wild Shape (Small Fire Elemental), Wild Shape (Small Water Elemental), True Strike
Fighting Defensively, Acrobatics (Mobility), Shield Bash
Trip Defense +4, Feat, Coup de Grace, Improved Initiative, Shield Bash, Druid, Nature Sense, Druid Proficiencies, Armor Proficiency (Light Armor), Shield Proficiency, Armor Proficiency (Medium Armor), Nature Bond, Alignment Restriction (Druid), Detect Magic, Enemy of the Fey, Domain, Fire Domain, Fire Domain, Dodge, Fey Stalker, Combat Casting, Wild Shape (Wolf), Feybane, Shield Focus, Wild Shape (Leopard), Wild Shape (Small Elemental), Fire Resistance (Domain), Precise Shot

Analyze Skill: Lore (Nature) DC 20

DunswardsCentaurLeader (1ef945ce3d382ca40a5b048c3e33cca5)

Centaur Patrol Leader is a creature in Pathfinder: Kingmaker.

Description

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

Loot

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