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Centaur
Centaur

Neutral (Centaur)

4 Monstrous Humanoid
Size
Large
Speed
40 ft.
Initiative
+6
STR
15
DEX
14
CON
15
INT
11
WIS
14
CHA
12

Skills
9 Lore (Nature) 11 Perception

27 experience points

Defense
30 Hit points
AC
19

Flat-footed
17
Touch
13
Fortitude
+3
Will
+6
Reflex
+6

Offense
Melee: Greatsword
Range: 6 ft.
Attack: +7
Damage: 5-15 Slashing 2d6+3
Melee: Hoof
Range: 6 ft.
Attack: +2/+2
Damage: 2-3 Bludgeoning 1d2+1

BASE ATTACK BONUS
+4/-/-/-
COMBAT MANEUVER
+9 Bonus 21 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Shield Bash
Trip Defense +4, Feat, Coup de Grace, Improved Initiative, Shield Bash

Analyze Skill: Lore (Nature) DC 13

CentaurStandard (ff00810d9969e754aa897b57a979c2ab)

Centaur is a creature in Pathfinder: Kingmaker.

Description[ | ]

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

Locations[ | ]

Loot[ | ]

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