Bridge over the Gudrin River

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Bridge over the Gudrin River
BridgeovertheGudrinRiver.png
Details
Region(s)
Kamelands, Stolen Lands, River Kingdoms, Avistan
Terrain
?
Quest(s)
Nazrielle's Greatest Creation
Elederian Pearls
Second Breath
Cave with Crag Linnorm

Bridge over the Gudrin River is a location in Pathfinder: Kingmaker.

Description[edit | edit source]

A forceful stream with a riverhead in Lake Silverstep separates the northern and southern Kamelands. A solid stone bridge, build many years ago, provides reliable passage to travelers. This bottleneck draws regular attention from those seeking to profit off wayfarers – be it through commerce or robbery.

Notable Characters[edit | edit source]

During Season of Bloom

Loot and Encounters[edit | edit source]

Outside[edit | edit source]

Rocks
Branches
Branches
Rocks (hidden DC 7)
Box (hidden DC 10)
(notice trap DC 22)
(trap DC 22)
Rocks (hidden DC 7)
Rocks
Branches (hidden DC 15)
Branches
Branches
Rocks
Box (hidden DC 22)
Branches
Branches
Rocks (hidden DC 19)
Branches
Rocks (hidden DC 7)
Pouch
Branches (hidden DC 22)
Wooden crate
Floor stash (locked DC 24)
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat
Combat


Cave[edit | edit source]

Body
Combat
Green Quartz
Clear Quartz
Agate
Silver Ring

The Crag Linnorm is a very strong opponent for characters only going through the chapter Troll Troubles. A suggest tactic is to simple come back later to kill the Linnorm, however if you take a high stealth character and cast invisibility on them hug the walls till you reach the back of the cave and loot the body getting the treasure and then simply sneak back out again.

During Chapter 2 Season of Bloom events[edit | edit source]

Wooden Box on cart (Hidden DC 22)
Plant
Body
Chest (locked DC 34)
Combat
Combat
Combat
Masterwork Longsword (x5)
Heavy Shield (x5)
Scalemail (x5)
Masterwork Longsword
Heavy Shield
Scalemail
Masterwork Dagger (x10)
Chainshirt (x5)
Masterwork Club (x2)
Breastplate (x2)
Light Crossbow
Masterwork Longsword
Buckler +1
Chainshirt
Amulet of Natural Armor +1
Combat
Combat


Enemies & Drops[edit | edit source]

Bear x5

Worg x5

Ferocious Wolf x12

Alpha Wolf x6

  • Wolf Pelt x6 ([Lore (Nature) 20])

Tatzlwyrm x8

Hodag x2

Ferocious Hodag

  • Hodag Scales ([Lore (Nature) 22])

Crag Linnorm

  • Linnorm Scales x1 ([Lore (Nature) 28])
  • Copper Ring x1
  • Jasper x1
  • Gold Coins x28

Owlbear x2

Bandit (Fighter 3) x5


Loot[edit | edit source]

Rubble:

Brambles:

Rubble:

Brambles:

Satchel (requires [Perception 10] check to notice, trapped with [Perception 22] [Trickery 22] trap):

Rubble (requires [Perception 7] check to notice):

Brambles (requires [Perception 15] check to notice:

  • Jade x7
  • Peridot x3
  • Jasper x5

Brambles:

Rubble:

Corpse:

Brambles:

Rubbles:

Brambles:

  • Peridot x1
  • Pearl x3
  • Bloodstone x2

Brambles:

  • Gold Ring x1
  • Peridot x1
  • Honey x1

Travel Pack (requires [Perception 19] check to notice):

Brambles:

Rubble:

Urn:

Brambles:

Crate:

Tarp-Covered Cache (requires [Trickery 24] check to unlock):

Satchel (requires [Perception 22] check to notice, [Trickery 24] check to unlock):

  • Peridot x5
  • Potion of Heroism x2
  • Gold Coins x100