page to list the various possible bonuses present in Pathfinder: Kingmaker.
For ease of use, these bonuses should only be derived from items and spells.
Abilities[ | ]
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Strength | Racial | +2 | Race | |
+2-4 | Class Feat | Dragon Disciple - at 2nd and 4th levels | ||
Inherent | +2-6 | Class Feat | Abyssal Bloodline of Sorcerer/Eldritch Scion, +2 at levels 9, 13 and 17 | |
+2 | Item/Potion | Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind | ||
Alchemical | +4-8 | Class Feat | Mutagen of Alchemist class, from +4 by default to +6 at 12th lvl and +8 at 16th lvl | |
Circumstance | +2 | Item/Ring | Ring of Circumstances | |
Sacred | +4 | Spell | Eaglesoul | |
Morale | +2 | Spell | Rage | |
Enhancement | +2-8 | Item/Belt |
| |
+1-5 | Class Feat | Wizard with specialty in Transmutation | ||
+4 | Spell | Bull's Strength or Bull's Strength, Mass | ||
+4 | Spell | Transformation | ||
+4 | Spell | Aspect of the Wolf | ||
+4 | Item/Ring | Power Stone | ||
+4 | Item/Gloves | Manticore's Claws | ||
+6 | Item/Gloves | Ultimate Grip | ||
+8 | Item/Gloves | Star Soldier's Gauntlet | ||
+8 | Item/Armor | Onslaught | ||
Size | +2 | Spell | Enlarge Person or Enlarge Person, Mass | |
+2-4 | Spell | Beast Shape I or Beast Shape II for +2, Beast Shape III or Beast Shape IV for +4 | ||
+2-6 | Spell | Polymorph for +2, Polymorph, Greater for +2-6 | ||
+2-8 | Spell | Elemental Body I/II/III/IV | ||
+4-10 | Spell | Dragonkind I/II/III | ||
+4 | Spell | Righteous Might | ||
+6 | Spell | Legendary Proportions | ||
+6 | Spell | Frightful Aspect | ||
+8 | Spell | Animal Growth | ||
+2-6 | Class Feat | Elemental Overflow of Kineticist |
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Dexterity | Racial | +2 | Race | |
Inherent | +2 | Item/Potion | Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind | |
Alchemical | +4-8 | Class Feat | Mutagen of Alchemist class, from +4 by default to +6 at 12th lvl and +8 at 16th lvl | |
Circumstance | +2 | Item/Ring | Ring of Circumstances | |
Sacred | +4 | Item/Weapon | Hunter's Blessing (Composite Longbow) | |
Morale | +2 | Item/Weapon | Carefree Hunter (Sling Staff) | |
Enhancement | +2-8 | Item/Belt |
| |
+1-5 | Class Feat | Wizard with specialty in Transmutation | ||
+2 | Item/Weapon | Whirlwind (Composite Longbow) | ||
+4 | Spell | Cat's Grace or Cat's Grace, Mass | ||
+4 | Spell | Transformation | ||
+4 | Spell | Aspect of the Wolf | ||
+4 | Item/Helmet | Stubborn Head | ||
+4 | Item/Necklace | Beholder of Wind | ||
+4 | Item/Gloves | Steady Hand | ||
+6 | Item/Gloves | Lightest Touch | ||
+6 | Item/Armor | Gentle Persuasion | ||
+6 | Spell | Fiery Body | ||
+8 | Item/Ring | Dragonfly Ring | ||
Size | +2 | Spell | Reduce Person or Reduce Person, Mass | |
+2-4 | Spell | Polymorph for +2, Polymorph, Greater for +4 | ||
+2-6 | Spell | Elemental Body I/II/III/IV | ||
+2-6 | Class Feat | Elemental Overflow of Kineticist |
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Constitution | Racial | +2 | Race | |
+2 | Class Feat | Dragon Disciple - at 6th level | ||
Inherent | +2 | Item/Potion | Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind | |
+2 | Buff | Blessing of Nethys (Kalikke) - Equilibrium (Quest) reward (Kalikke only) | ||
Alchemical | +4-8 | Class Feat | Mutagen of Alchemist class, from +4 by default to +6 at 12th lvl and +8 at 16th lvl | |
Circumstance | +2 | Item/Ring | Ring of Circumstances | |
Morale | +2 | Spell | Rage | |
+4 | Item/Weapon | Rigid Oak Staff (Quarterstaff) | ||
Luck | +2 | Item/Ring | Colossus Ring | |
Enhancement | +2-8 | Item/Belt |
| |
+1-5 | Class Feat | Wizard with specialty in Transmutation | ||
+2 | Spell | Geniekind | ||
+4 | Spell | Bear's Endurance or Bear's Endurance, Mass | ||
+4 | Spell | Transformation | ||
+4 | Item/Armor | Plate of the Beast | ||
+4 | Item/Boots | Sure Step | ||
+4 | Item/Gloves | Ultimate Grip | ||
+4 | Item/Shield | Wild Guardian | ||
+4 | Item/Cloak | Extraplanar Cloak | ||
+6 | Item/Necklace | Charm of the Deep Waters | ||
+6 | Item/Necklace | Life Veil | ||
Size | +2 | Spell | Beast Shape IV | |
+2-6 | Spell | Polymorph for +2, Polymorph, Greater for +2-6 | ||
+2-8 | Spell | Elemental Body I/II/III/IV | ||
+2-8 | Spell | Dragonkind I/II/III | ||
+4 | Spell | Righteous Might | ||
+4 | Spell | Legendary Proportions | ||
+4 | Spell | Frightful Aspect | ||
+4 | Spell | Animal Growth | ||
+2-6 | Class Feat | Elemental Overflow of Kineticist |
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Intelligence | Racial | +2 | Race | |
+2 | Class Feat | Dragon Disciple - at 8th level | ||
Inherent | +2 | Item/Potion | Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind | |
+2 | Buff | Blessing of Nethys (Kanerah) - Equilibrium (Quest) reward (Kanerah only) | ||
Untyped | +2 | Class Feat | Alchemist - Awakened Intellect (Grand Discovery) at 20th level | |
Alchemical | +2-6 | Class Feat | Mental Overflow of Psychokineticist | |
+4-8 | Class Feat | Cognatogen of Alchemist class, from +4 by default to +6 at 12th lvl and +8 at 16th lvl | ||
Circumstance | +2 | Item/Ring | Ring of Circumstances | |
Profane | +4 | Item/Weapon | Staff of the Whispering Souls (Quarterstaff) | |
+2 | Item/Necklace | Amulet of the Dying Wisdom | ||
Enhancement | +2-8 | Item/Helmet |
| |
+4 | Spell | Fox's Cunning or Fox's Cunning, Mass | ||
+4 | Item/Armor | Dark Acolyte's Robe | ||
+4 | Item/Cloak | Herbalist's Cape | ||
+6 | Item/Armor | Envy of the Master | ||
+8 | Item/Armor | Dark Master's Robe |
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Wisdom | Racial | +2 | Race | |
Inherent | +2 | Item/Potion | Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind | |
Alchemical | +2-6 | Class Feat | Mental Overflow of Psychokineticist | |
+4-8 | Class Feat | Cognatogen of Alchemist class, from +4 by default to +6 at 12th lvl and +8 at 16th lvl | ||
Circumstance | +2 | Item/Ring | Ring of Circumstances | |
Profane | +2 | Item/Necklace | Amulet of the Dying Wisdom | |
Enhancement | +2-8 | Item/Helmet |
| |
+2 | Item/Armor | Blessed Path | ||
+3 | Item/Armor | |||
+4 | Spell | Owl's Wisdom or Owl's Wisdom, Mass | ||
+4 | Item/Belt | Hermit's Rope | ||
+4 | Item/Armor | Envy of the Master |
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Charisma | Racial | +2 | Race | |
Inherent | +2 | Item/Potion | Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind | |
Untyped | +1-X | Class Ability | Touch of Glory from Glory Domain (de facto +1 Charisma per 2 domain levels, but doesn't match the description and is not supposed to work like that) | |
Alchemical | +2-6 | Class Feat | Mental Overflow of Psychokineticist | |
+4-8 | Class Feat | Cognatogen of Alchemist class, from +4 by default to +6 at 12th lvl and +8 at 16th lvl | ||
Circumstance | +2 | Item/Ring | Ring of Circumstances | |
Profane | +2 | Item/Necklace | Amulet of the Dying Wisdom | |
Enhancement | +2-8 | Item/Helmet |
| |
+2 | Item/Armor | Blessed Path | ||
+2 | Item/Cloak | Thaumaturgist's Cloak | ||
+4 | Spell | Eagle's Splendor or Eagle's Splendor, Mass | ||
+4 | Item/Belt | Lightning Belt | ||
+4 | Item/Ring | Ring of Reckless Courage | ||
+4 | Item/Armor | Dark Acolyte's Robe | ||
+6 | Item/Weapon | Oppressor (Bastard Sword) | ||
+6 | Item/Gloves | Royal Gloves of Valor | ||
+6 | Item/Armor | Valerie's Embroidered Shirt | ||
+8 | Item/Armor | Dark Master's Robe | ||
+8 | Item/Cloak | Strigoi's Embrace |
Other[ | ]
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Armor Class | Dexterity | +1-X | Dexterity | Dexterity and its Bonuses are one of the main sources of AC. As long as the character's armor and encumbrance allow it and (s)he is not flat-footed, all Dexterity bonuses automatically become AC bonuses (+1 AC for every 2 DEX above 10) |
Armor | +1-14 | Item/Armor | Body Armor is the main source of Armor bonus to AC | |
+1 | Feat | Armor Focus for +1 AC with chosen type(s) of armor (stacking) | ||
+1-8 | Item/Bracers | Bracers of Armor is the main alternative of Armor bonus to AC for lightly armored characters | ||
+4 | Spell | Mage Armor | ||
+4-12 | Class Ability | Water Kineticist's Shroud of Water for 4 + 1 per 4 lvls after the 2nd + up to 50% bonus if you accept burn | ||
Shield | +1-9 | Item/Shield | Shields is the main source of Shield bonus to AC | |
+1-2 | Feat | Shield Focus and Greater Shield Focus for +1 each (stacking) | ||
+2 | Feat | Aldori Dueling Mastery - Dueling Sword feat | ||
+1-2 | Feat | Shield Wall (Teamwork Feat) | ||
+4 | Spell | Shield | ||
+2-9 | Class Ability | Water Kineticist's Shroud of Water for 2 + 1 per 4 lvls after the 2nd + up to 50% bonus if you accept burn | ||
+2 | Item/Ring | Sentinel | ||
Armor/Shield Enhancement | +1-5 | Spell | Magical Vestment: +1 for every 4 levels of the caster (up to +5 at lvl 20) | |
Inherent | +2 | Item/Weapon | Perfection (Longsword) | |
Size | +1 | Race | Gnome/Halfling | |
+1 | Spell | Reduce Person or Reduce Person, Mass | ||
Insight | +2 | Item/Helmet | ||
+5 | Item/Necklace | Gyronna's Amulet | ||
+2 | Class Spell | Inspiring Command from Nobility Domain | ||
+2 | Spell | Foresight | ||
Sacred | +2 | Spell | Eaglesoul | |
+5 | Spell | Oath of Peace | ||
+?-4-? | Spell | Sacred Protection from Tenebrous Depths shrines | ||
+2 | Class Feat | Ecclesitheurge's Blessing of the Faithful: +2 to AC for 1 turn | ||
+1-5 | Class Feat | Inquisitor's Protection Judgement: +1 to AC and another +1 for every 5 levels | ||
Cover | +8 | Spell | Seamantle | |
Circumstance | +1-2 | Class Feat | Duelist's Adaptive Tactics: +1-2 if passed Perception check | |
+1 | Item/Ring | Ring of Circumstances | ||
Untyped | +1-X | Item/Weapon | Sovereign (Heavy Mace): +1 AC every time a new enemy is hit until the end of the battle | |
+4 | Feat | Combat Mobility +4 vs Attack of Opportunity when moving out of threat range | ||
+1-5 | Class Feat | Defensive Parry of Aldori Defenders and Aldori Swordlords: +1 AC per several levels against melee attacks until the next turn after making a full attack with a duelling sword | ||
+1-X | Class Feat | Monk can add his Wisdom bonus (Charisma bonus if Scaled Fist) to his AC when unarmed and unencumbered, plus another +1 to AC for every 4 levels (up to +5 at lvl 20) | ||
+4 | Class Feat | Duelist's Enchanced Mobility +4 vs Attack of Opportunity when moving out of threat range | ||
+2 | Item/Helmet | The Paragon of Defenders | ||
Deflection | +1-5 | Item/Ring |
| |
+2-5 | Spell | Shield of Faith: +2 by default and +1 for every 6 levels of the caster (up to +5 at lvl 18) | ||
+2-5 | Item/Armor |
| ||
+2 | Item/Bracers | Bracers of Deflection | ||
+3 | Item/Belt | Divine Support | ||
+3-4 | Item/Cloak |
| ||
+4-6 | Item/Shield |
| ||
+5-6 | Item/Necklace |
| ||
+1-X | Class Feat | Paladin's Smite Evil: adds Charisma bonus to Deflection AC agaisnt the attacks of the chosen evil foe | ||
+1-4 | Class Spell | Aura of Protection from Protection Domain: +1 to Deflection AC and another +1 for every 4 levels starting with lvl 8 for all allies within 30 feet | ||
+1-X | Class Ability | Incorporeal: +X Deflection bonus to AC equal to Charisma modifier
| ||
+1 | Spell | Stunning Barrier | ||
+2 | Spell | Protection from Alignment or Protection from Alignment, Communal - only works against creatures of chosen alignment | ||
+2-4 | Spell | Angelic Aspect for +2 or Angelic Aspect, Greater for +4 | ||
+4 | Spell | Holy Aura/Unholy Aura/Shield of Law/Cloak of Chaos | ||
Natural Armor (Untyped) | +1 | Race | Shackleborn Tiefling | |
+1 | Class Feat | Lizard familiar of Wizard, Kineticist, Rogue/Slayer (advanced rogue tricks), Sorcerer with Arcane Bloodline | ||
+1-3 | Class Feat | Dragon Disciple at 1st, 4th, 7th levels (for a total of +3) | ||
+1-4 | Class Feat |
| ||
+1-6 | Class Feat | Beast Totem of Barbarians grants +1 to natural armor and another +1 for each 4 levels while raging | ||
+2-8 | Class Feat | Alchemist's Mutagen/Cognatogen: from +2 by default to +4 at 12th lvl, +6 at 16th lvl and finally +8 at 20th lvl if True Mutagen is chosen as Grand Discovery | ||
+6 | Item/Weapon | Odium (Falchion) | ||
+6 | Spell | Legendary Proportions | ||
Natural Armor (Polymorph) | +2-4 | Spell | Beast Shape I or Beast Shape II for +2, Beast Shape III or Beast Shape IV for +4 | |
+2-6 | Spell | Polymorph for +2-4, Polymorph, Greater for +4-6 | ||
+2-6 | Spell | Elemental Body I/II/III/IV | ||
+4-8 | Spell | Dragonkind I/II/III | ||
+4 | Spell | Transformation | ||
+6 | Spell | Frightful Aspect | ||
Natural Armor Enhancement | +1-5 | Item/Necklace | Amulet of Natural Armor (+1-5) is the most common source of Natural Armor Enhancement bonus to AC | |
+2-5 | Spell | Barkskin: +2 by default and +1 for every 3 levels of the caster above 3rd (up to +5 at lvl 12) | ||
+2 | Spell | Animal Growth | ||
+2 | Item/Cloak | Wyvern Skin Cloak | ||
+3 | Item/Helmet | Stubborn Head | ||
+4 | Item/Boots | Manticore Skin Boots | ||
+2 | Spell | Aspect of the Bear | ||
+2 | Spell | Righteous Might | ||
+4 | Spell | Geniekind | ||
Dodge | +2-X | Core Ability Feats |
Fighting Defensively: adds +2 Dodge bonus to AC, or +3 if the character has 3 or more ranks in Mobility
| |
+1 | Feat | Dodge | ||
+1-5 | Item/Armor |
| ||
+1 | Item/Weapon |
| ||
+3 | Item/Weapon | Arcane Protector (Dagger) | ||
+1 | Spell | Haste | ||
+1-X | Class Feat | Canny Defense of Sword Saints and Duelists grants them +1 to Dodge AC for every Intelligence bonus point per 1 class level while wearing light or no armor, using no shield and wielding the chosen weapon (stacks when multiclassing in both classes) | ||
+1-4 | Class Feat | Stalwart Defenders receive +1 to Dodge AC at levels 1, 4, 7 and 10 | ||
+2 | Class Feat | Stalwart Defenders receive +2 to Dodge while using Defensive Stance | ||
+1-6 | Class Feat | Guarded Stance of Barbarians grants +1 to Dodge AC and another +1 for each 4 levels while raging | ||
+1-5 | Feat | Combat Expertise grants +1 to Dodge AC and another +1 for each 4 levels at the cost of melee attack penalty | ||
+3 | Racial Feat | Wings for Aasimar against melee attackers | ||
+4 | Class Feat | Bard's Inspire Heroics | ||
+3 | Class Feat | Wings for Sorcerer/Eldritch Scion with Celestial/Draconic Bloodline or Alchemist against melee attackers | ||
The Rest/Enhancement | +2 | Item/Helmet | Dwarven Champion's Helmet against orcs, giants and goblinoids only | |
The Rest/Focus | +4 | Item/Armor | Half-Plate of Hatred against orcs, giants and goblinoids only | |
The Rest/Insight | +3 | Item/Weapon | Butterfly Hunter's Needle (Shortspear) - against fey only | |
+3 | Item/Weapon | Harbinger (Earth Breaker) - against undead only | ||
The Rest/Morale | +3 | Item/Armor | Giant's Nemesis - against giants only | |
+4 | Item/Shield | Ratcatcher's Buckler - against vermins only | ||
The Rest/Sacred | +2 | Spell | Veil of Heaven - against evil outsiders only | |
+2 | Spell | Veil of Positive Energy - against undead only | ||
The Rest/Dodge | +2 | Item/Weapon | Singing Edge (Longspear) - only when affected by a bardic performance | |
+2 | Item/Necklace | Giantslayer's Clasp - against giants only | ||
+2 | Item/Necklace | The Nymph's Gift - against ranged attacks only | ||
+3 | Item/Helmet | Trailblazer's Helm - against giants and goblinoids only | ||
+3 | Item/Shield | Arrowguard - against ranged attacks only | ||
+3 | Item/Shield | Bladeguard - against melee attacks only | ||
+4 | Item/Armor | Void Mirror - against ray attacks only | ||
The Rest/Untyped | +2 | Item/Shield | Protector of Unjust - against good or lawful outsiders only | |
+2 | Item/Shield | Wyrmwall - against huge or larger creatures only | ||
+3 | Item/Helmet | Apex Predator - while in druid wild shape only | ||
+4-9 | Class Feat | Tower Shield Specialist with Tower Shield Defense adds his tower shield bonus against touch attacks | ||
+8 | Spell | Acid Fog - against ranged attacks only |
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Attack Rolls | Base Attack Bonus | +1-20 | Class | Class-dependent Base Attack Bonus is one of 2 main sources of Attack Roll bonuses. Classes with High BAB Growth Rate (see BAB article) have the highest BAB (up to +20) |
+1-X | Spell | Transformation: makes caster's Base Attack Bonus equal to his character level, thus effectively turning the caster into a full-BAB warrior | ||
Strength/Dexterity | +1-X | Strength/Dexterity | Either Strength or Dexterity (depending on the weapon used) and their respective bonuses (Strength, Dexterity) are the second main source of the character's Attack. The character's Strength/Dexterity ability modifiers automatically become Attack bonuses (+1 Attack for every 2 STR/DEX above 10) | |
Untyped | +1-2 | Feat | Weapon Focus and Greater Weapon Focus for +1 each to Attack Rolls with a chosen weapon | |
+1 | Feat | Point-Blank Shot: +1 attack with ranged weapons within 30 feet | ||
+1 | Feat | Throw Anything: +1 attack with thrown splash weapons | ||
+2-3 | Feat | Crane Style: when fighting defensively it reduces the penalty to Attack from 4 to 2, Crane Riposte reduces it further to 1 | ||
+2 | Feat | Outflank (Teamwork Feat): flanking bonus to Attack increases from 2 to 4 | ||
+4 | Feat | Critical Focus: +4 bonus on attack rolls to confirm critical hits | ||
+1-X | Class Feat | Paladin's Smite Evil: adds Charisma bonus to all attack rolls agaisnt chosen evil foe | ||
+1-5 | Class Feat | Slayer's Studied Target: +1 to Attack against selected enemy, and another +1 for every 5 levels | ||
+1-6 | Class Feat | Fighter's Weapon Training: +1 Attack with weapons from a selected group at levels 5, 9, 13, 17 (and another +2 with Gloves of Dueling) | ||
+2-10 | Class Feat | Ranger's Favored Enemy: +2 against favored enemy type at levels 1, 5, 10, 15, 20
| ||
+2-10 | Class Feat | Barbarian's Rage: +2 while raging (+3 at lvl 13, +4 at lvl 20); +1 with Reckless Stance (and another +1 for every 4 levels, up to +6 at lvl 20) | ||
+1-5 | Class Feat | Freebooter's Bane: +1 to Attack for all allies against selected enemy, and another +1 for every 5 levels | ||
+2 | Class Feat | Freebooter's Bond: +2 to Attack when flanking | ||
+2 | Class Feat | Tower Shield Specialist's Tower Shield Specialist feat removes -2 penalty to Attack for using tower shield | ||
+2 | Class Feat | Stalwart Defenders receive +2 to Attack while using Defensive Stance | ||
+1-10 | Class Ability | Vision of Madness from Madness Domain | ||
+1 | Spell | Haste | ||
+1-X | Item/Weapon | Sovereign (Heavy Mace): +1 AB every time a new enemy is hit until the end of the battle | ||
+1-4 | Item/Necklace | Amulet of Agile Fists: +1-4 to Attack for all natural weapons and unarmed strikes | ||
+1-5 | Item/Necklace | Amulet of Mighty Fists: +1-5 to Attack for all natural weapons and unarmed strikes | ||
+1-5 | Item/Armor |
| ||
+1-2 | Item/Bracers | Gear's Rule: +1 attack with bombs and another +1 at lvl 12 | ||
+1-3 | Item/Bracers |
| ||
+1 | Item/Shield | Bashing Shield: +1 to Attack with shield bash | ||
+2 | Item/Weapon | Eternal Conduit: +2 attack with touch attack and ray attack | ||
+2 | Item/Armor | Bombardier's Vest: +2 attack with bombs and similar weapons | ||
+2 | Item/Armor | Shepherd's Armor: +2 attack with bows | ||
+2 | Item/Gloves | Gloves of Rending: +2 attack with claws | ||
+2 | Item/Gloves | Manticore's Claws: +2 to Attack for all natural weapons and unarmed strikes | ||
+2 | Item/Ring |
| ||
+2 | Item/Cloak | Castigator's Cloak: +2 attack against shaken targets | ||
+2 | Item/Necklace | Necklace of Eternal Hunter: +2 attack against animals and magical beasts | ||
+2 | Item/Helmet | Helmet of Battlefield Clarity: +2 to Attack if the wearer uses Combat Expertise | ||
+2 | Item/Helmet | Marksman's Headset: +2 to Attack if the wearer uses Deadly Aim | ||
+2 | Item/Helmet | Sharp Eye: +2 to ranged attack rolls | ||
+3 | Item/Helmet | Apex Predator: +3 attack while in druid wild shape | ||
+4 | Item/Weapon | Righteous Punishment (Heavy Mace): +4 bonus to attack rolls against the targets affected by Smite Evil or Mark of Justice effects | ||
+4 | Item/Gloves | Death From Afar: +4 attack with ranged attacks | ||
+4 | Item/Armor | Ambrosial Attire of Arcane Annihilation: +4 attack with ray attacks | ||
+4 | Item/Ring | Ring of Reckless Courage: +4 bonus on attack rolls to confirm critical hits | ||
+5 | Item/Shield | Ravena's Oath: +5 to Attack with shield bash | ||
Inherent | +2 | Item/Weapon | Perfection (Longsword) | |
Size | +1 | Race | Gnome/Halfling | |
+1 | Spell | Reduce Person or Reduce Person, Mass | ||
Morale | +1 | Spell | Bless | |
+1 | Spell | Aid | ||
+2 | Spell | Heroism | ||
+2 | Spell | Good Hope | ||
+2 | Class Ability | Inspiring Word from Nobility Domain | ||
+4 | Spell | Heroism, Greater | ||
+4 | Spell | Heroic Invocation | ||
Sacred | +1-X | Class Ability | Guarded Hearth from Community Domain: all allies in the area gain bonus to Attack Rolls equal to the caster's Wisdom modifier | |
+1-10 | Class Ability | Touch of Good from Good Domain: +1/2 of the caster's level to Attack for 1 round | ||
+1 | Spell | Burst of Glory | ||
+2 | Spell | Challenge Evil: +2 bonus on all melee attacks against an evil creature | ||
+2 | Class Feat | Ecclesitheurge's Blessing of the Faithful | ||
+1-5 | Class Feat | Inquisitor's Justice Judgement: +1 to Attack and another +1 for every 5 levels | ||
Luck | +1 | Spell | Prayer | |
+1-3 | Spell | Divine Favor: +1 to Attack for every 3 levels (max +3) | ||
+1-6 | Spell | Divine Power: +1 to Attack for every 3 levels | ||
+1-4 | Class Feat | Archaeologist's Luck: +1 attack at levels 1, 5, 11, 17 | ||
+1 | Item/Belt | Windfall | ||
+2 | Item/Ring | Great Dreamer's Smile | ||
+2 | Item/Weapon | Clarity: (Elven Curve Blade) | ||
Competence | +1 | Spell | Guidance | |
+1-4 | Class Feat | Bard's or Sensei's Inspire Courage: +1 attack at levels 1, 5, 11, 17 | ||
+1-6 | Class Feat | Barbarian's Lethal Stance: +1 to Attack (and another +1 for every 4 levels, up to +6 at lvl 20) | ||
+1 | Item/Ring | Ring of Improved Proficiency: +1 attack with melee weapons | ||
Insight | +1 | Item/Helmet | Stag Helmet: +1 Attack against flat-footed and flanked targets | |
+2 | Class Ability | Inspiring Command from Nobility Domain | ||
+2-4 | Class Feat | Ranger's or Slayer's Quarry: +2 to Attack at lvl 11 and another +2 at lvl 19 | ||
+1-10 | Class Ability | Divination Wizard's Diviner's Fortune: + 1/2 Wizard's level to AB for 1 round | ||
+1-X | Class Ability | Magus's Arcane Accuracy: a bonus to AB equal to INT (or CHA for Eldritch Scion) modifier for 1 turn | ||
+20 | Spell | True Strike | ||
Enhancement | +1-5 | Item/Weapon | Standard enhancements of magical weapons
| |
+5 | Item/Armor | Tiger's Stripes: +5 to Attack for all natural weapons while in it's Smilodon form | ||
+1-5 | Class Feat | |||
+2 | Class Feat | Inquisitor's Bane | ||
+1-10 | Class Feat | Strength Surge from Strength Domain (stacks with weapon enhancement) | ||
+1 | Spell | Magic Fang: +1 to Attack for all natural weapons and unarmed strikes | ||
+1-5 | Spell | Magic Fang, Greater: +1 to Attack per 4 levels for all natural weapons and unarmed strikes | ||
Equipment | +2 | Item/Gloves | Bombthrower's Gloves: +2 attack with bombs | |
Circumstance | +2 | Condition | Target is flanked | |
+1-2 | Class Feat | Duelist's Adaptive Tactics: +1-2 if passed Perception check |
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Saving Throws | Core | +1-X | Class | Saving throws increase when characters gain new levels, but the bonuses are different for different classes |
Dexterity | +1-X | Dexterity | Dexterity and its Bonuses are one of the main sources of a character's Reflex save (+1 for every 2 DEX above 10) | |
Constitution | +1-X | Constitution | Constitution and its Bonuses are one of the main sources of a character's Fortitude save (+1 for every 2 CON above 10) | |
Wisdom | +1-X | Wisdom | Wisdom and its Bonuses are one of the main sources of a character's Will save (+1 for every 2 WIS above 10) | |
Untyped | +2-4 | Feat | Great Fortitude and Improved Great Fortitude: +2 Fortitude saving throws each | |
+2-4 | Feat | Lightning Reflexes and Improved Lightning Reflexes: +2 Reflex saving throws each | ||
+2-4 | Feat | Iron Will and Improved Iron Will: +2 Will saving throws each | ||
+1-4 | Feat | Shake It Off (Teamwork Feat): +1 to Fortitude, Reflex, Will saving throws for each adjacent ally with this feat | ||
+2 | Feat | Dragon Style: +2 to saving throws against Sleep, Paralysis and Stun effects | ||
+4 | Feat | Endurance: +4 to saving throws against Fatigue and Exhaustion effects | ||
+1-5 | Class Feat | Fighter:
| ||
+1-X | Class Feat | Paladin's Divine Grace: the character adds their Charisma bonus to Fortitude, Reflex, Will saving throws | ||
+2-4 | Class Feat | Barbarian's Rage: +2-4 to Will saving throws (yet another +4 against Enchantment spells with Indomitable Will) | ||
+2 | Class Feat | The following familiars of Wizard, Kineticist, Rogue/Slayer (advanced rogue tricks), Sorcerer with Arcane Bloodline:
| ||
+4 | Class Feat | Defender of the True World's Feybane +4 bonus on saving throws against the spell-like and supernatural abilities of fey | ||
+1-10 | Class Ability | Vision of Madness from Madness Domain: +1/2 of the caster's level to Fortitude, Reflex, Will saving throws | ||
+1-X | Spell | Bestow Grace of the Champion: the Lawful Good target adds their Charisma bonus to Fortitude, Reflex, Will saving throws (as if they were a Paladin) | ||
+4 | Spell | Seamantle: +4 Reflex saving throws | ||
+1-X | Item/Weapon | Sovereign (Heavy Mace): +1 Fortitude, Reflex, Will saving throws every time a new enemy is hit until the end of the battle | ||
+3 | Item/Ring | Ring of Planar Protection: +3 to saving throws against Conjuration spells | ||
+2 | Item/Armor | Robe of Transmutation: +2 to saving throws against Evocation spells | ||
+4 | Item/Shield | Ray Blocker: +4 to saving throws against Evocation spells | ||
+2 | Item/Bracers | Golden Vision: +2 to saving throws against Illusion spells | ||
+5 | Item/Helmet | Clear Vision: +5 to saving throws against Illusion spells | ||
+2 | Item/Armor | Quenchless Life: +2 to saving throws against Necromancy spells | ||
+3 | Item/Shield | Colossal Shade: +3 to saving throws against Blindness effects | ||
+2 | Item/Armor | Chainshirt of Life: +2 to saving throws against Death effects | ||
+4 | Item/Helmet | Bugged | ||
+3 | Item/Rod | Rod of the Fearless: +3 to saving throws against Fear effects | ||
+4 | Item/Weapon | Bow of the True World (Composite Shortbow): +4 to saving throws against fey abilities | ||
+3 | Item/Armor | Robe of Consciousness: +3 to saving throws against Mind effects | ||
+4 | Item/Weapon | Unbound Blade (Longsword): +4 to saving throws against Mind effects | ||
+8 | Item/Weapon | Unstoppable Khanda (Bastard Sword): +8 to saving throws against Mind effects | ||
+4 | Item/Weapon | Fly Swatter (Greatsword): +4 to saving throws against Poison effects | ||
+2 | Item/Armor | Tight Helmet: +2 to saving throws against Sonic spells | ||
+2 | Item/Bracers | Gear's Rule: +2 to saving throws against Mind, Death, Paralysis, Disease, Stun and Poison effects | ||
Armor | +3 | Item/Armor | Dark Studded Leather Armor: +3 to saving throws against Blindness effects | |
Racial | +1 | Race | Halflings: +1 to Fortitude, Reflex, Will saving throws (also another +2 against Fear effects) | |
+2-4 | Race | Dwarves: +2 to saving throws against Poison, spells and spell-like abilities (and another +2 with Steel Soul feat) | ||
+2 | Race | Faultspawn Tieflings, Elves and Half-elves: +2 to saving throws against Enchantment spells | ||
+2 | Race | Gnomes: +2 to saving throws against Illusion spells | ||
+2 | Spell | Geniekind: +2 to saving throws against Paralysis, Poison, Sleep and Stun effects | ||
Inherent | +2 | Item/Weapon | Perfection (Longsword): +2 to Fortitude, Reflex, Will saving throws | |
+2 | Buff | Arcanotheign's Benediction: +2 to Will saving throws (Kalikke only) | ||
+2 | Buff | Blessing of Nethys (Kalikke): +2 to Will saving throws (Kalikke only) | ||
+2 | Buff | Blessing of Nethys (Kanerah): +2 to Fortitude saving throws (Kanerah only) | ||
Insight | +2 | Item/Helmet | Helmet of Battlefield Clarity: +2 to Will saving throws | |
+2 | Spell | Foresight: +2 to Reflex saving throws | ||
+1-10 | Class Ability | Divination Wizard's Diviner's Fortune: + 1/2 Wizard's level to Fortitude, Reflex, Will saving throws for 1 round | ||
Dodge | +1 | Spell | Haste: +1 to Reflex saving throws | |
Competence | +2 | Class Feat | Duelist's Grace: +2 Reflex saving throws | |
+5 | Spell | Transformation: +5 to Fortitude saving throws | ||
Focus | +1-5 | Class Feat | Tower Shield Specialist - Burst Barrier: +1-5 to Reflex saving throws | |
Luck | +1-2 | Item/Ring |
| |
+2 | Item/Weapon | Oppressor (Bastard Sword): +2 to Will saving throws | ||
+2 | Item/Armor | Prankster's Robe: +2 to Fortitude, Reflex, Will saving throws | ||
+2 | Item/Helmet | Stalwart Warrior's Luck: +2 to Fortitude, Reflex, Will saving throws | ||
+1 | Spell | Prayer: +1 to Fortitude, Reflex, Will saving throws | ||
Morale | +2 | Item/Weapon | Rigid Oak Staff (Quarterstaff): +2 to Fortitude saving throws | |
+4 | Item/Shield | Ironclad Will: +4 to Will saving throws | ||
+4 | Item/Armor | Heart of Valor: +4 to saving throws against Fear effects | ||
+4 | Class Feat | Bard's Inspire Heroics: +4 to Fortitude, Reflex, Will saving throws | ||
+2 | Class Ability | Inspiring Word from Nobility Domain: +2 to Fortitude, Reflex, Will saving throws | ||
+2 | Spell | Heroism: +2 to Fortitude, Reflex, Will saving throws | ||
+2 | Spell | Good Hope: +2 to Fortitude, Reflex, Will saving throws | ||
+4 | Spell | Heroism, Greater: +4 to Fortitude, Reflex, Will saving throws | ||
+1 | Spell | Bless: +1 to saving throws against Fear effects | ||
+2 | Spell | Blessing of Courage and Life: +2 to saving throws against Fear and Death effects | ||
+2-4 | Spell | Blessing of Luck and Resolve: +2-4 to saving throws against Fear effects | ||
+4 | Spell | Remove Fear: +4 to saving throws against Fear effects | ||
+4 | Spell | Death Ward: +4 to saving throws against Death effects | ||
+4 | Spell | Remove Sickness: +4 to saving throws against Disease, Nausea and Sickened effects | ||
+4 | Spell | Unbreakable Heart: +4 to saving throws against Confusion and some Mind effects | ||
Sacred | +1-5 | Class Ability | Inquisitor's Purity Judgement: +1 to Fortitude, Reflex, Will saving throws and another +1 for every 5 levels | |
+1-X | Class Ability | Guarded Hearth from Community Domain: all allies in the area gain bonus to Fortitude, Reflex, Will saving throws equal to the caster's Wisdom (with all the bonuses!) | ||
+1-X | Spell | Bestow Grace: the Good target adds their Charisma bonus to Fortitude, Reflex, Will saving throws | ||
+1-10 | Class Ability | Touch of Good from Good Domain: +1/2 of the caster's level to Fortitude, Reflex, Will saving throws for 1 round | ||
+4 | Item/Armor | Blessed Path: +4 to saving throws against Compulsion and Poison effects | ||
+1 | Spell | Burst of Glory: +1 to saving throws against Fear effects | ||
+2 | Class Feat | Ecclesitheurge's Blessing of the Faithful: +2 to Fortitude, Reflex, Will saving throws for 1 turn | ||
Circumstance | +1 | Item/Ring | Ring of Circumstances: +1 to Fortitude, Reflex, Will saving throws | |
+2 | Racial | Aasimar's Halo: +2 to saving throws against Blindedness and Daze | ||
+?-5-? | Spell | Nature's Grace (Tenebrous Depths): +X to saving throws against disease and poison | ||
Resistance | +1-6 | Item/Cloak |
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+2-4 | Item/Armor |
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+2-4 | Item/Shield |
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+2-5 | Item/Ring |
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+3 | Item/Cloak | Cloak of the Seer: +3 Fortitude and Will saving throws | ||
+3-5 | Item/Gloves |
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+2-4 | Item/Belt |
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+5 | Item/Helmet |
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+2 | Spell | Protection from Alignment or Protection from Alignment, Communal: +2 to Fortitude, Reflex, Will saving throws against creatures of chosen alignment | ||
+2-4 | Spell | Angelic Aspect or Angelic Aspect, Greater: +2-4 respectively to Fortitude, Reflex, Will saving throws against evil creatures | ||
+4 | Spell | Holy Aura/Unholy Aura/Shield of Law/Cloak of Chaos: +4 to Fortitude, Reflex, Will saving throws | ||
+8 | Spell | Mind Blank: +8 to saving throws against Mind spells and effects | ||
+8 | Spell | Protection from Spells: +8 to saving throws against spells and spell-like abilities |
Statistic | Bonus Type | Bonus Size | Source Type | Source |
---|---|---|---|---|
Any Skill | Skill Rank | +1-20 | Skill Points | Skill Rank reflects the actual number of skill points you spent on a particular skill during level-ups. For some feats and prestige class requirements only this number matters. |
Class | +3 | Various | Having a certain skill as your class skill adds +3 to it the moment you learn its first rank. There are many different sources that can make a skill your class skill, such as classes & archetypes, their specific parts (bloodlines, kineticist's elements and so on) and particular feats (e.g. some rogue feats). See Skills for some of them. | |
Ability Score | +X | Ability Score | Each skill is based on a certain ability and its ability score is automatically added to (or subtracted from) a skill. See Skills. | |
Untyped | +3-6 | Feat | Skill Focus | |
+1-10 | "Expertise" | Certain classes are so good at particular skills that they add half of their class level to respective skills. See Skills. | ||
+1-10 | Class Ability | Vision of Madness from Madness Domain | ||
+1 | Class Feat | Bard's Jack of All Trades (level 10) | ||
Competence | +1 | Spell | Guidance | |
+1 | Item/Helmet | Expert's Hat | ||
+2 | Item/Helmet | Professor's Hat | ||
+1-6 | Class Ability | Bard's or Sensei's Inspire Competence song | ||
Insight | +2 | Class Ability | Inspiring Command from Nobility Domain | |
Luck | +1 | Spell | Prayer | |
+1-4 | Class Ability | Archaeologist's Luck: +1 at levels 1, 5, 11, 17 | ||
Morale | +2 | Spell | Heroism or Good Hope | |
+4 | Spell | Heroism, Greater | ||
Sacred | +1-10 | Class Ability | Touch of Good from Good Domain | |
+2 | Class Ability | Blessing of the Faithful from Ecclesitheurge class | ||
Athletics | Untyped | +2 | Feat | Endurance |
+3 | Class Feat | Familiar (Jerboa, Tarantula) | ||
Enhancement | +1-10 | Class Ability | Strength Surge from Strength Domain (may still be bugged) | |
Luck | +1-6 | Spell | Divine Power | |
Racial | +2 | Racial | ||
Mobility | Untyped | +2-4 | Feat | Stealthy |
+3 | Class Feat | Familiar (Monkey) | ||
+4 | Item/Necklace | Necklace of Double Crosses | ||
Competence | +5 | Item/Boots | Boots of Elvenkind | |
Racial | +2 | Racial | ||
Stealth | Untyped | +2-4 | Feat | Stealthy |
+3 | Class Feat | Familiar (Cat) | ||
+4 | Item/Necklace | Necklace of Double Crosses | ||
+5 | Item/Dagger | Dark Wind | ||
+4-8 | Spell | Chameleon Stride and Chameleon Stride, Greater (stacking) | ||
+20-40 | Spell | Invisibility and Greater Invisibility (stacking) | ||
Competence | +4 | Item/Ring | Ring of Reckless Courage | |
+5 | Items |
| ||
+10 | Items |
| ||
Enhancement | +10 | Items |
| |
Luck | +5 | Items |
| |
Racial | +2 | Racial | Tiefling Tieflings | |
Trickery | Untyped | +2-8 | Feat | |
+4 | Item/Necklace | Necklace of Double Crosses | ||
Competence | +4 | Item/Ring | Ring of Reckless Courage | |
+5 | Items |
| ||
Racial | +2 | Racial | Grimspawn/Pitborn Tieflings | |
Knowledge (Arcana) | Competence | +3 | Item/Armor | Robe of the Wise |
+5 | Items |
| ||
+10 | Items |
| ||
Luck | +5 | Item/Gloves | Cheatsheet Gloves | |
Racial | +2 | Racial | ||
Knowledge (World) | Untyped | +3 | Class Feat | Familiar (Duck) |
Racial | +2 | Racial | ||
Lore (Nature) | Untyped | +3 | Class Feat | Familiar (Dog) |
Luck | +2 | Item/Ring | Ring of Plentiful Hunts | |
Morale | +2 | Usable Item | Headchomper | |
Racial | +2 | Racial | ||
Lore (Religion) | Racial | +2 | Racial | |
Perception | Untyped | +2-8 | Feat | |
+2 | Class Feat | Familiar (any) | ||
+4 | Class Feat | Canny Observer (Rogue Talent) | ||
Competence | +3 | Spell | Aspect of the Falcon | |
+5 | Items |
| ||
+6 | Item/Helmet | Sharp Eye | ||
Enhancement | +10 | Item/Armor | Robe of Eyes | |
Morale | +2 | Usable Item | Headchomper | |
Racial | +2 | Racial |
| |
Persuasion | Untyped | +2-8 | Feat | |
+3 | Class Feat | Familiar (Raven, Viper) | ||
+1-20 | Class Ability | Touch of Glory from Glory Domain | ||
+X | Feat | Intimidating Prowess (Intimidation only) | ||
+3 | Item/Helmet | The Paragon of Defenders (Intimidation only) | ||
+5 | Item/HeavyMace | Authority | ||
Competence | +4 | Item/Helmet | Crown of Fear (Intimidation only) | |
+5 | Items |
| ||
+10 | Item/Armor | Mesmerizing Robe | ||
Enhancement | +4 | Items |
| |
Insight | +3 | Item/Ring | Ring of the Natural Born Commander | |
Morale | +5 | Items |
| |
Racial | +2 | Racial | ||
Sacred | +5 | Spell | Eaglesoul (Intimidation against evil creatures only) | |
Use Magic Device | Untyped | +2-4 | Feat | Deft Hands |
+1-20 | Class Ability | Touch of Glory from Glory Domain | ||
Competence | +5 | Items |
| |
Racial | +2 | Racial | Angelkin Aasimars |
Statistic | Bonus Type |
Slot | Amount | Source |
---|---|---|---|---|
Damage Resistance | - | Armor | 1/- |
|
Damage Resistance | - | Armor | 2/- |
|
Damage Resistance | - | Armor | 3/- |
|
Damage Resistance | - | Shield | 2/- | |
Damage Resistance (Falling/Thrown Rocks) | - | Helmet | 10/- | |
Damage Resistance (Ranged) | - | Helmet | 2/- | |
Damage Rolls (Bows) | - | Necklace | +2 | |
Damage Rolls (Bows) | - | Ring | +1 | |
Damage Rolls (Natural Weapons/Unarmed) | Enhancement | Neckalce | +1 | |
Damage Rolls (vs. Animals/Magical Beasts) | - | Necklace | +4 | |
Energy Resistance (Cold) | - | Cloak | 10 | |
Energy Resistance (Fire) | - | Shield | 10/- | |
Immunity (Blinded) | - | Cloak | Immunity | |
Immunity (Dazzled) | - | Cloak | Immunity | |
Immunity (Exhausted) | - | Necklace | Immunity | |
Immunity (Fatigued) | - | Necklace | Immunity | |
Immunity (Nauseated) | - | Necklace | Immunity |
|
Statistic | Bonus Type |
Slot | Amount | Source |
---|---|---|---|---|
Damage Rolls (Bows) | - | Necklace | +2 | |
Damage Rolls (Bows) | - | Ring | +1 | |
Damage Rolls (Natural Weapons/Unarmed) | Enhancement | Neckalce | +1 | |
Damage Rolls (vs. Animals/Magical Beasts) | - | Necklace | +4 | |
Sneak Attack | - | Necklace | +2d6 |
Statistic | Bonus Type |
Slot | Amount | Source |
---|---|---|---|---|
Difficulty Class (Acid spells) | - | Armor | +2 | |
Difficulty Class (Cold spells) | - | Armor | +2 | |
Difficulty Class (Electrical spells) | - | Armor | +2 | |
Difficulty Class (Fire spells) | - | Armor | +2 | |
Movement Speed | Enhancement | Boots | +10 |