Bogeyman

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Bogeyman
Bogeyman.png

Neutral Evil

17 Fey
Size
Medium
Speed
30 ft. ft.
Initiative
+9
STR
12
DEX
21
CON
14
INT
15
WIS
16
CHA
25

Skill
25 Mobility
23 Lore (Nature)
23 Perception
18 Athletics
55 Stealth

135 experience points

Defense
111 Hit points
AC
23

Flat-footed
17
Touch
23
Fortitude
9
Will
13
Reflex
15

Resistance: Spell Resistance 21
Damage Reduction 15 – cold iron

Immune to:

Vulnerable to:

Offense
Claw
Range: 2 ft. Melee ft.
Attack: +14
Damage: 1d8+5 B S (6-13)
Claw
Range: 2 ft. Melee
Attack: +14
Damage: 1d8+5 B S (6-13)

BASE ATTACK BONUS
+8/+3
COMBAT MANEUVER
+9 Bonus 32 Defense

Features and Abilities
Charge, Phantasmal Killer, Crushing Despair, Demoralize (Persuasion), Treat Affliction
Deepest Fear, Fighting Defensively, Acrobatics (Mobility)
Damage Reduction 15 – cold iron, Deepest Fear, Striking Fear, Feat, Dodge, Great Fortitude, Improved Initiative, Skill Focus – Stealth, Weapon Finesse, Improved Critical – Claw, Toughness, Weapon Focus – Claw

Analyze Skill: Lore (Nature) DC 37

Bogeyman is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Many believe that the most cruel and mischievous fey become bogeymen as a punishment or a reward for their actions. Others see bogeymen as supernatural manifestations of society's willingness to do itself harm.

Bogeymen use their powers to haunt houses or secluded natural places where they can hunt prey unobserved. They relish using their ghost sound ability to hint at their presence long before they fully reveal themselves. It is not uncommon for a bogeyman to hide under a bed, or in a closet left slightly ajar, for days or even weeks, all the while feeding on its victims' growing realization that they are not alone.

The most evil bogeymen are those who abandon the tactic of feeding on one person's fears at a time and take up roles of mass murderers or serial killers, or other pursuits designed to drive fear into the hearts of an entire city of victims. True to their name, all bogeymen are male. Sometimes, children whom they steal away to secret lairs emerge years later, transformed into new bogeymen, and return home to continue their supernatural fathers' work.