Blood Calling

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Blood Calling
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Companion quest
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Blood Calling is a quest in Pathfinder: Kingmaker.

Synopsis[edit | edit source]

Amiri's last encounter with her tribe ended in bloodshed and scandal. She pretended for a long time that she had no interest in news about her friend Nilak, but as soon as we got word that the Six Bears tribe was attacking Brevoy together with the Tiger Lords, Amiri surged to their rescue. We should look after the quick-tempered barbarian, so she doesn't mess things up again!

Walkthrough[edit | edit source]

Help Amiri discover Nilak's fate[edit | edit source]

  • Ignoring all orders and pleas, Amiri ran off to the Glenebon Uplands, where a battle between the barbarian horde and the Brevic army was about to begin. We need to find her – the sooner the better – before something happens that cannot be undone…

Meet Nilak at the Six Bears' camp[edit | edit source]

  • Victory! The Tiger Lords are returning to Numeria, Armag has disappeared (though I doubt we've seen the last of that scoundrel), and most importantly – Nilak is safe and sound! She asked Amiri to visit her at the new Six Bears' camp. I hope this meeting will end more happily than the last one...

Outcome[edit | edit source]

How about that! Looks like you can teach an old bear new tricks after all! For the first time in history, Amiri's tribe chose a woman to be their chief – and not just any woman, but our friend Nilak. Amiri made peace with her friend, and the latter led her tribe to Numeria. A happy ending? It would seem so! But for some reason I can't stop thinking that we'll be hearing again from Nilak and the Six Bears – and the mysterious ghost that follows them!