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Blakemoor is a character in Pathfinder: Kingmaker.

Blakemoor
Blakemoor
Details
Human
Chaotic Good
Wizard
Blakemoor's Hideout
The Impatient Pirates of Pitax
Dialogue List
Dialogue (Blakemoor)
[Show Code]
Blakemoor (c619f6f7c50c2b44baaad96e360c0c03)
Blakemoor
BlakemoorDragon

Chaotic Good (Human)

17 Wizard
Size
Medium
Speed
30 ft.
Initiative
+2
STR
16
DEX
14
CON
16
INT
24
WIS
10
CHA
7

960 experience points

Defense
128 Hit points
AC
18

Flat-footed
16
Touch
14
Fortitude
+8
Will
+10
Reflex
+7

Offense
Melee: Masterwork Dagger
Range: 2 ft.
Attack: +14/+9
Damage: 4-7 Piercing 1d4+3

BASE ATTACK BONUS
+8/+3/-/-
COMBAT MANEUVER
+13 Bonus 25 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Barkskin
Fighting Defensively, Acrobatics (Mobility)
Human, Feat, Skilled, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic

Analyze Skill: Lore (Nature) DC 30

Blakemoor (c619f6f7c50c2b44baaad96e360c0c03)

Biography[ | ]

Blakemoor the Wizard has seen many things and been to many places - from the northern Realm of the Mammoth Lords to hot Katapesh, and even to more exotic places such as The First World. He was a substitute rector at a rather remarkable academy, which was located on the back of an elephant with three eyes and numerous tusks. Also, according to his words, he has been even in Hell!

Interactions[ | ]

  • You find him in his workshop behind the locked door in the Middle of Nowhere location.

Notes[ | ]

Loot[ | ]

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