Blakemoor

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Blakemoor is a character in Pathfinder: Kingmaker.

Blakemoor
Blakemoor.png
Details
Human
Chaotic Good
17 Wizard
Location
Behind the door of Middle of Nowhere
The Impatient Pirates of Pitax
Blakemoor (in his dragon form)
BlakemoorDragon.png

Chaotic Good (Human)

17 Wizard
Size
Medium
Speed
30 ft.
Initiative
+2
STR
16
DEX
14
CON
14
INT
24
WIS
10
CHA
7

960 experience points

Defense
111 Hit points
AC
18

Flat-footed
16
Touch
14
Fortitude
7
Will
10
Reflex
7

Resistance: None

Immune to: None

Vulnerable to:

Offense
Melee: Masterwork Dagger
Range: 2 ft.
Attack: +14/+9
Damage: 4-7 Piercing

BASE ATTACK BONUS
+8/+3/-/-
COMBAT MANEUVER
+13 Bonus 25 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Barkskin
Fighting Defensively, Acrobatics (Mobility)
Cantrips, Wizard Proficiencies, Arcane Bond, Detect Magic

Analyze Skill: Lore (Nature) DC 30, Knowledge (Arcana) DC 30

Biography[edit | edit source]

Blakemoor the Wizard has seen many things and been to many places - from the northern Realm of the Mammoth Lords to hot Katapesh, and even to more exotic places such as The First World. He was a substitute rector at a rather remarkable academy, which was located on the back of an elephant with three eyes and numerous tusks. Also, according to his words, he has been even in Hell!

Interactions[edit | edit source]

Notes[edit | edit source]

Loot[edit | edit source]