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Bard is a class in Pathfinder: Kingmaker.

Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each.

Gameplay[ | ]

Role: Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. While accomplished with both weapons and magic, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances.

Alignment: Any

Hit Die: d8 (5 + Constitution modifier on level up)

Skill Ranks Per Level: 4 + 1/2 Intelligence modifier

Class skills: All

Progression Table[ | ]

Level BAB Fort Ref Will Features Spells per day by spell level
1 2 3 4 5 6
1 +0 +0 +2 +2 Spellcasting, Bardic Knowledge, Cantrips, Detect Magic, Bardic Performance, Inspire Courage +1 1 - - - - -
2 +1 +0 +3 +3 Well-Versed, Bard talent 2 - - - - -
3 +2 +1 +3 +3 Inspire Competence +2 3 - - - - -
4 +3 +1 +4 +4 3 1 - - - -
5 +3 +1 +4 +4 Inspire Courage +2 4 2 - - - -
6 +4 +2 +5 +5 Fascinate, Bard talent 4 3 - - - -
7 +5 +2 +5 +5 Bardic Performance (move), Inspire Competence +3 4 3 1 - - -
8 +6/+1 +2 +6 +6 Dirge of Doom 4 4 2 - - -
9 +6/+1 +3 +6 +6 Inspire Greatness 5 4 3 - - -
10 +7/+2 +3 +7 +7 Jack of All Trades, Bard talent 5 4 3 1 - -
11 +8/+3 +3 +7 +7 Inspire Courage +3, Inspire Competence +4 5 4 4 2 - -
12 +9/+4 +4 +8 +8 Soothing Performance 5 5 4 3 - -
13 +9/+4 +4 +8 +8 Bardic Performance (swift) 5 5 4 3 1 -
14 +10/+5 +4 +9 +9 Frightening Tune, Bard talent 5 5 4 4 2 -
15 +11/+6/+1 +5 +9 +9 Inspire Heroics, Inspire Competence +5 5 5 5 4 3 -
16 +12/+7/+2 +5 +10 +10 5 5 5 4 3 1
17 +12/+7/+2 +5 +10 +10 Inspire Courage +4 5 5 5 4 4 2
18 +13/+8/+3 +6 +11 +11 Bard talent 5 5 5 5 4 3
19 +14/+9/+4 +6 +11 +11 Inspire Competence +6 5 5 5 5 5 4
20 +15/+10/+5 +6 +12 +12 Deadly Performance 5 5 5 5 5 5


Spells Known per Level[ | ]

Level Spells Known
1 2 3 4 5 6
1 2 - - - - -
2 3 - - - - -
3 4 - - - - -
4 4 2 - - - -
5 4 3 - - - -
6 4 4 - - - -
7 5 4 2 - - -
8 5 4 3 - - -
9 5 4 4 - - -
10 5 5 4 2 - -
11 6 5 4 3 - -
12 6 5 4 4 - -
13 6 5 5 4 2 -
14 6 6 5 4 3 -
15 6 6 5 4 4 -
16 6 6 5 5 4 2
17 6 6 6 5 4 3
18 6 6 6 5 4 4
19 6 6 6 5 5 4
20 6 6 6 6 5 5


Base Features[ | ]

WeaponOfAwe

Bard Proficiencies

A bard is proficient with all simple weapons, plus the longsword, rapier, shortsword and shortbow. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a bard wearing medium or heavy armor incurs a chance of arcane spell failure. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.




Spellcasting

A bard casts arcane spells drawn from the bard spell list. Bards are spontaneous casters and do not need to prepare their spells ahead of time.

A bard uses his Charisma score as his spellcasting modifier.

A bard's selection of spells is extremely limited. A bard begins play knowing all 0-level bard spells and two 1st-level spells of his choice. At each new bard level, he gains one or more new spells from the bard spell list, as indicated on the Spells Known per Level table.




OwlWisdom

Bardic Knowledge

A bard adds half his class level (minimum 1) to all Knowledge and Lore skill checks.




Daze

Cantrips

Bards can cast a number of Cantrips, or 0-level spells, These spells are cast like any other spell, but they are not expended when cast and may be used again.




TrueSeeing

Detect Magic

Detects magical auras of active spells or artifacts (or of those that were active recently). Can identify the school of magic to which the spell belongs. Used in dialogues.




Bardic Performance

A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a [free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.


Bug icon This feature does not appear in the Class Progression table in the game, or on a character's list of Special Abilities. It is only mentioned in the Encyclopedia.




InspireCourage

Inspire Courage

A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level.




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Bard Talent

As a bard gains experience, she learns a number of talents that aid her and confound her foes. At 2nd level, a bard gains a rogue talent, as the rogue class feature of the same name. At 6th level and every 4 levels thereafter, the bard gains an additional rogue talent. A bard cannot select a rogue talent that modifies the sneak attack ability.




Bless

Well-Versed

At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.




InspireCompetence

Inspire Competence

A bard of 3rd level or higher can use his performance to help allies succeed at a task. They must be within 30 feet and able to see and hear the bard. They get a +2 competence bonus on all skill checks as long as they continue to hear the bard's performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th).




Command

Fascinate

At 6th level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 30 feet.

Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature stands quietly and observes the performance for as long as the bard continues to maintain it. Any damage to the target automatically breaks the effect.




Knock

Bardic Performance (Move Action)

At 7th level, a bard can start a bardic performance as a move action instead of a standard action.




AuraOfDoom

Dirge of Doom

A bard of 8th level or higher can use his performance to foster a sense of growing dread in his enemies, causing them to become shaken. To be affected, an enemy must be within 30 feet and able to see and hear the bard's performance. The effect persists for as long as the enemy is within 30 feet and the bard continues the performance.




BurstOfGlory

Inspire Greatness

A bard of 9th level or higher can use his performance to inspire greatness in all allies within 30 feet, granting extra fighting capability. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target's Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.




DivinerFortune

Jack of All Trades

At 10th level, a bard gains a +1 bonus (untyped) on all skill checks.




CureCritiacalWounds

Soothing Performance

A bard of 12th level or higher can use his performance to create an effect equivalent to a mass cure serious wounds, using the bard's level as the caster level. In addition, this performance removes the fatigued, sickened, and shaken condition from all those affected. Using this ability requires 4 rounds of continuous performance.




GlitterDust

Bardic Performance (Swift Action)

At 13th level, a bard can start a bardic performance as a swift action.




Fear

Frightening Tune

A bard of 14th level or higher can use his performance to cause fear in his enemies. To be affected, an enemy must be able to hear the bard perform and be within 30 feet. Each enemy within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If the save succeeds, the creature is immune to this ability for 24 hours. If the save fails, the target becomes frightened and flees for as long as the target can hear the bard's performance.




JudjemntSmiting

Inspire Heroics

A bard of 15th level or higher can inspire tremendous heroism in all allies within 30 feet. Inspired creatures gain a +4 morale bonus on saving throws and a +4 dodge bonus to AC. The effect lasts for as long as the targets are able to witness the performance.




Desecrate

Deadly Performance

A bard of 20th level can use his performance to cause one enemy to die from joy or sorrow. To be affected, the target must be able to see and hear the bard perform for 1 full round and be within 30 feet. The target receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the target is staggered for 1d4 rounds, and the bard cannot use deadly performance on that creature again for 24 hours. If a creature's saving throw fails, it dies.



Selectable Features[ | ]

Bard Talents[ | ]

Each time a bard learns a new bard talent, they may choose a new rogue talent that does not modify the Sneak Attack ability.

Archetypes[ | ]

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