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[[File:PlayerBarbarian.png|right|thumb|300px]] {{intro|a [[class]]}} For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors β they are the battle possessed, creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage. ==Gameplay== '''Role''': Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With [[#Rage|rage]] granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle, deal massive damage and impress with the most brutal [[Combat Maneuvers]]. '''[[Alignment]]''': Any non-lawful '''[[Hit Die]]''': d12 (7 + Con modifier on level up) '''[[Skills|Skill Ranks Per Level]]''': 3 + 1/2 [[Intelligence]] modifier '''Class Skills''': [[Athletics]], [[Mobility]], [[Lore (Nature)]], [[Perception]], [[Persuasion]] ==Progression Table== {{ProgressionTable|4|yes|no|no |[[#Fast Movement|Fast movement]], [[#Rage|Rage]] |[[#Rage Power|Rage power]], [[#Uncanny Dodge|Uncanny dodge]] |[[#Danger Sense|Danger sense +1]] |[[#Rage Power|Rage power]] |[[#Improved Uncanny Dodge|Improved uncanny dodge]] |[[#Rage Power|Rage power]], [[#Danger Sense|Danger sense +2]] |[[#Damage Reduction|DR 1/-]] |[[#Rage Power|Rage power]] |[[#Danger Sense|Danger sense +3]] |[[#Rage Power|Rage power]], [[#Damage Reduction|DR 2/-]] |[[#Greater Rage|Greater rage]] |[[#Rage Power|Rage power]], [[#Danger Sense|Danger sense +4]] |[[#Damage Reduction|DR 3/-]] |[[#Indomitable Will|Indomitable will]], [[#Rage Power|Rage power]] |[[#Danger Sense|Danger sense +5]] |[[#Rage Power|Rage power]], [[#Damage Reduction|DR 4/-]] |[[#Tireless Rage|Tireless rage]] |[[#Rage Power|Rage power]], [[#Danger Sense|Danger sense +6]] |[[#Damage Reduction|DR 5/-]] |[[#Mighty Rage|Mighty rage]], [[#Rage Power|Rage power]] }} ==Base Features== {|class="wikitable" {{ClassFeature|Barbarian Proficiencies|| A barbarian is proficient with all [[simple weapons|simple]] and [[martial weapons]], [[light armor]], [[medium armor]], and [[shields]] (except [[tower shield]]s). }} {{ClassFeature|Fast Movement|CheetahSprint.png| A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, [[light armor]], or [[medium armor]], and not [[Encumbrance|carrying a heavy load]]. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed. }} {{ClassFeature|Rage|Rage.png| A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her [[Constitution]] modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like [[bear's endurance]], do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a [[free action]]. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and [[Will]] saving throws. In addition, she takes a β2 penalty to [[Armor Class]]. She also gains 2 [[temporary hit points]] per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot cast spells. A barbarian can end her rage as a [[free action]] and is [[fatigued]] after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or [[exhausted]] but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. }} {{ClassFeature|Rage Power|| As a barbarian gains levels, she learns to use her [[#Rage|rage]] in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once. }} {{ClassFeature|Uncanny Dodge|UncannyDodge.png| At 2nd level, a barbarian can react to danger before her senses would normally allow her to do so. She cannot be caught [[flat-footed]], nor does she lose her Dexterity bonus to [[AC]] if the attacker is [[invisible]]. She still loses her [[Dexterity]] bonus to AC if [[immobilized]]. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. If a barbarian already has uncanny dodge from a different class, she automatically gains [[#Improved Uncanny Dodge|improved uncanny dodge]] instead. }} {{ClassFeature|Danger Sense|HideFromUndead.png| At 3rd level, a barbarian gains a +1 bonus on [[Reflex]] saves to avoid traps and a +1 dodge bonus to [[AC]] against attacks by traps. In addition, she gains a +1 bonus on [[Perception]] checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 levels thereafter (to a maximum of +6 at 18th level). }} {{ClassFeature|Improved Uncanny Dodge|ImprovedUncannyDodge.png| At 5th level, a character can no longer be [[flanked]]. This defense denies another character the ability to [[sneak attack]] your barbarian by flanking her, unless the attacker has at least four more class levels than the target does. }} {{ClassFeature|Damage Reduction|JudjemntResiliency.png| At 7th level, a barbarian gains [[damage reduction]]. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0. }} {{ClassFeature|Greater Rage|Rage.png| At 11th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while [[#Rage|raging]] increases to +3. In addition, the amount of [[temporary hit points]] gained when entering a rage increases to 3 per Hit Die. }} {{ClassFeature|Indomitable Will|BurstOfGlory.png| While in [[#Rage|rage]], a barbarian of 14th level or higher gains a +4 bonus on [[Will]] saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage. }} {{ClassFeature|Tireless Rage|Rage.png| Starting at 17th level, a barbarian no longer becomes [[fatigued]] at the end of her rage. }} {{ClassFeature|Mighty Rage|Rage.png| At 20th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and [[Will]] saves while raging increases to +4. In addition, the amount of [[temporary hit points]] gained when entering a rage increases to 4 per Hit Die. }} |} ==Selectable Features== ===Rage powers=== Each time a barbarian gains a new [[#Rage Power|rage power]], they may pick one of the following features. Several of these feature count as '''stance rage powers'''. A barbarian cannot activate more than one stance at a time. {|class="wikitable" {{ClassFeature|Animal Fury|CatGrace.png{{!}}64px| While raging, the barbarian gains a bite attack. If used as part of a [[full attack]], the bite attack is made at the barbarian's full [[base attack bonus]] β5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's [[Strength]] modifier. |type=Rage Power}} {{ClassFeature|Beast Totem, Lesser|Bless00.png| While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian's full [[base attack bonus]]. The claws deal 1d6 points of slashing damage (1d4 if [[Size|Small]]) plus the barbarian's [[Strength]] modifier. |type=Rage Power}} {{ClassFeature|Beast Totem|Bless00.png| While raging, the barbarian gains a +1 [[natural armor]] bonus. This bonus increases by +1 for every four levels the barbarian has attained. |prereq=Barbarian 6; [[#Beast Totem, Lesser|Beast Totem, Lesser]]|type=Rage Power}} {{ClassFeature|Beast Totem, Greater|Bless00.png| While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a [[critical hit]]. |prereq=Barbarian 10, [[#Beast Totem|Beast Totem]]|type=Rage Power}} {{ClassFeature|Fearless Rage|| The barbarian is immune to the [[shaken]] and [[frightened]] conditions. |prereq=Barbarian 12|type=Rage Power}} {{ClassFeature|Guarded Stance|DefensiveStance.png| The barbarian can take on a more defensive posture. This grants her a +1 dodge bonus to her [[Armor Class]] for the duration of her current rage. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A barbarian can't have more than one stance rage power active at a time. If she activates a stance rage power while another one is active, the current stance immediately ends. |type=Rage Power}} {{ClassFeature|Protect Vitals|| While in the [[#Guarded Stance|guarded stance]], the barbarian gains an additional +4 dodge bonus to [[AC]] against attack rolls made to confirm [[critical hits]]. |prereq=Barbarian 8, [[#Guarded Stance|Guarded Stance]]|type=Rage Power}} {{ClassFeature|Reflexive Dodge|| While in the [[#Guarded Stance|guarded stance]], the barbarian can apply her dodge bonus to [[AC]] as a bonus on [[Reflex]] saving throws. |prereq=Barbarian 6, [[#Guarded Stance|Guarded Stance]]|type=Rage Power}} {{ClassFeature|Increased Damage Reduction|| The barbarian's [[damage reduction]] increases by 2/β. A barbarian can select this rage power up to three times. Its effects stack. |prereq=Barbarian 8|type=Rage Power}} {{ClassFeature|Internal Fortitude|| The barbarian is immune to the [[sickened]] and [[nauseated]] conditions. |prereq=Barbarian 8|type=Rage Power}} {{ClassFeature|Lethal Stance|SpiritualWeapon.png| The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power. A barbarian can't have more than one stance rage power active at a time. If she activates a stance rage power while another one is active, the current stance immediately ends. |type=Rage Power}} {{ClassFeature|Deadly Accuracy|| If the barbarian scores a [[critical threat]] while in the [[#Lethal Stance|lethal stance]], she applies double the lethal stance's bonus when rolling to confirm the critical. |prereq=Barbarian 4, [[#Lethal Stance|Lethal Stance]], |type=Rage Power}} {{ClassFeature|Lethal Accuracy|| While in the [[#Lethal Stance|lethal stance]], the barbarian's [[critical hit|critical multiplier]] for damage increases by 1 (a Γ2 multiplier becomes Γ3, a Γ3 multiplier becomes Γ4, and a Γ4 multiplier becomes Γ5). |prereq=Deadly Accuracy, Barbarian 16|type=Rage Power}} {{ClassFeature|Reckless Stance|BurningArc.png| The barbarian can attack with abandon at the expense of her defense. She gains a +1 bonus on attack rolls, but takes a β1 penalty to [[AC]]. This bonus and penalty increase by 1 at 4th level and every 4 levels thereafter. This is a stance rage power. A barbarian can't have more than one stance rage power active at a time. If she activates a stance rage power while another one is active, the current stance immediately ends. |type=Rage Power}} {{ClassFeature|Inspire Ferocity|BullStrength02e.png| While in the [[#Reckless Stance|reckless stance]], the barbarian imparts the stance's bonus and penalty to all willing allies within 30 feet of her. |prereq=[[#Reckless Stance|Reckless Stance]]|type=Rage Power}} {{ClassFeature|Renewed Vigor|RenewedVigor.png| As a standard action, the barbarian heals 1d8 points of damage + her [[Constitution]] modifier. For every 4 levels the barbarian has beyond 4th, the amount healed increases by 1d8 (to a maximum of 5d8 at 20th level). This ability can be used only once per day. |prereq=Barbarian 4|type=Rage Power}} {{ClassFeature|Swift Foot|ExpeditiousRetreat.png| The barbarian gains a 10-foot enhancement bonus to her base speed. A barbarian can select this rage power up to three times; its effects stack. |type=Rage Power}} |} == Archetypes == * [[Armored Hulk]] * [[Mad Dog]] * [[Invulnerable Rager]] [[Category:Classes]]
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