Bandit Transmuter | |||||
---|---|---|---|---|---|
Chaotic Neutral (Human) | |||||
7 Wizard | |||||
Size Medium |
Speed 30 ft. |
Initiative +5 | |||
STR 10 |
DEX 13 |
CON 20 |
INT 18 |
WIS 12 |
CHA 8 |
56 experience points | |||||
Defense | |||||
74 Hit points | |||||
AC 17 |
Flat-footed 16 |
Touch 13 | |||
Fortitude +7 |
Will +6 |
Reflex +3 | |||
Offense | |||||
Range: Masterwork Light Crossbow Range: 50 ft. Attack: +7 Damage: 1-8 Piercing 1d8 | |||||
BASE ATTACK BONUS +3/-/-/- |
|||||
COMBAT MANEUVER | |||||
+5 Bonus | 16 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Acid Splash, Ray of Frost, Jolt (Spell), Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare Fighting Defensively, Acrobatics (Mobility) Human, Feat, Skilled, Coup de Grace, Wizard Bonus Feat, Cantrips (Wizard), Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Toughness, Combat Casting, Spell Focus (Transmutation), Greater Spell Focus (Transmutation) | |||||
Analyze Skill: Lore (Nature) DC 17 | |||||
CR6_BanditTransmuterLevel7 (52e641a20d9feb34bab4d0e27f785d34) |
Bandit Transmuter is an enemy in Pathfinder: Kingmaker.
Description[ | ]
Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.
Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Notes[ | ]
- Starts buffed with Bear's Endurance.
Locations[ | ]
- Random encounters
- River Blades' Camp
- Ruined Watchtower
- Technic League Encampment (during Obliteration (Quest))
Loot[ | ]
- Masterwork Light Crossbow
- Random Level 3 Scroll