Bandit Transmuter (Wizard 7)

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Bandit Transmuter
BanditTransmuterWizard7.png

Chaotic Neutral (Human)

7 Wizard
Size
Medium
Speed
30 ft.
Initiative
+5
STR
10
DEX
13
CON
20
INT
18
WIS
12
CHA
8

56 experience points

Defense
74 Hit points
AC
17

Flat-footed
16
Touch
13
Fortitude
7
Will
6
Reflex
3

Resistance: None

Immune to: None

Vulnerable to: None

Offense
Range: Masterwork Light Crossbow
Range: 50 ft.
Attack: +7
Damage: 1-8 Piercing

BASE ATTACK BONUS
+3
COMBAT MANEUVER
+5 Bonus 16 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction, Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare
Fighting Defensively, Acrobatics (Mobility)
Cantrips, Wizard Proficiencies, Toughness, Combat Casting, Spell Focus (Transmutation), Greater Spell Focus (Transmutation)

Analyze Skill: Lore (Nature) DC 20, Knowledge (Arcana) DC 20


Bandit Transmuter is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]