Bandit Necromancer (Wizard 5)

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Bandit Necromancer
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Chaotic Neutral (Human)

5 Wizard
Size
Medium
Speed
30 ft.
Initiative
+5
STR
10
DEX
13
CON
16
INT
18
WIS
12
CHA
8

Skill
+8 Perception
+6 Stealth

36 experience points

Defense
43 Hit points
AC
13

Flat-footed
12
Touch
9
Fortitude
+4
Will
+5
Reflex
+2

Resistance:

Immune to:

Vulnerable to:

Offense
Light Crossbow
Range: 50 ft.
Attack: +3
Damage: 1d8 P

BASE ATTACK BONUS
+2
COMBAT MANEUVER
+2 Bonus 11 Defense

Features and Abilities
Charge, Treat Affliction, Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Grave Touch, Turn Undead (Necromancy)
Fight Defensively, Acrobatics (Mobility)
Human, Toughness, Feat, Skilled, Wizard Bonus Feat, Cantrips, Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School – Necromancy, Specialist School – Necromancy, Opposition School, Opposition School – Enchantment, Opposition School – Divination, Spell Focus – Necromancy, Greater Spell Focus – Necromancy

Analyze Skill: Lore (Nature) DC 15 to 30


Bandit Necromancer is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

See Bandit.

Equipment[edit | edit source]