Bandit Necromancer

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Bandit Necromancer
BanditNecromancerW2.png

Chaotic Neutral (Human)

2 Wizard
Size
Medium
Speed
30 ft.
Initiative
+5
STR
10
DEX
13
CON
16
INT
17
WIS
12
CHA
8

Skill
5 Perception
3 Stealth

18 experience points

Defense
18 Hit points
AC
15

Flat-footed
14
Touch
11
Fortitude
3
Will
4
Reflex
1

Resistance:

Immune to:

Vulnerable to:

Offense
Light Crossbow
Range: 50 ft.
Attack: +2
Damage: 1d8 P

BASE ATTACK BONUS
+1
COMBAT MANEUVER
+1 Bonus 12 Defense

Features and Abilities
Charge, Treat Affliction, Acid Splash, Ray of Frost, Jolt, Daze, Resistance, Touch of Fatigue, Light, Disrupt Undead, Flare, Grave Touch, Turn Undead (Necromancy)
Fight Defensively, Acrobatics (Mobility)
Human, Toughness, Feat, Skilled, Wizard Bonus Feat, Cantrips, Specialist School, Wizard Proficiencies, Arcane Bond, Detect Magic, Specialist School – Necromancy, Specialist School – Necromancy, Opposition School, Opposition School – Enchantment, Opposition School – Divination, Spell Focus – Necromancy, Greater Spell Focus – Necromancy

Analyze Skill: Lore (Nature) DC 11


Bandit Necromancer is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

None.

Equipment[edit | edit source]