Bandit Conjurer (Wizard 2)

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Bandit
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Neutral (Human)

2 Wizard
Size
Medium
Speed
30 ft.
Initiative
++5
STR
10
DEX
13
CON
16
INT
17
WIS
12
CHA
8

Skill
+5 Perception
+3 Stealth

18 experience points

Defense
15 Hit points
AC
13

Flat-footed
12
Touch
9
Fortitude
+3
Will
+4
Reflex
+1

Resistance:

Immune to:

Vulnerable to:

Offense
Light Crossbow
Range: 50 ft.
Attack: +2
Damage: 1d8

BASE ATTACK BONUS
+1
COMBAT MANEUVER
+1 Bonus 10 Defense

Features and Abilities
Augment Summoning
Superior Summoning

Analyze Skill: Lore (Nature) DC 11 to 26


Bandit is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Equipment[edit | edit source]