Bandit Cleric (Cleric 7) (M) (River Blades Camp)

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Bandit Cleric
BanditCleric7.png

Chaotic Neutral (Human)

7 Cleric
Size
Medium
Speed
20 ft.
Initiative
+1
STR
10
DEX
12
CON
15
INT
8
WIS
14
CHA
17

Skill
11 Perception

56 experience points

Defense
60 Hit points
AC
20

Flat-footed
19
Touch
15
Fortitude
7
Will
7
Reflex
3

Resistance: None

Immune to: None

Vulnerable to: None

Offense
Melee: Masterwork Club
Range: 2 ft.
Attack: +8
Damage: 1-6 Bludgeoning

BASE ATTACK BONUS
+5/-/-/-
COMBAT MANEUVER
+7 Bonus 20 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction, Resistance, Light, Virtue, Guidance, Bit of Luck
Fighting Defensively, Acrobatics (Mobility)
Cleric Proficiencies, Channel Energy, Spontaneous Healing, Selective Channel, Extra Channel (Cleric), Toughness, Dodge

Analyze Skill: Lore (Nature) DC 20, Knowledge (Arcana) DC 20


Bandit Cleric is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]