Bandit Cleric (Cleric 3)

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Bandit Cleric (Cleric 3)
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Chaotic Neutral (Human)

5 Cleric
Size
Medium
Speed
20 ft.
Initiative
+1
STR
10
DEX
12
CON
15
INT
8
WIS
14
CHA
17

Skill
+5 Perception

36 experience points

Defense
26 Hit points
AC
15

Flat-footed
14
Touch
9
Fortitude
+5
Will
+5
Reflex
+2

Resistance:

Immune to:

Vulnerable to:

Offense
Masterwork Club
Range: 2 ft.
Attack: +3
Damage: 1d6 B

BASE ATTACK BONUS
+2
COMBAT MANEUVER
+3 Bonus 11 Defense

Features and Abilities
Charge, Demoralize (Persuasion), Treat Affliction, Resistance, Light, Virtue, Guidance, Bit of Luck
Fighting Defensively, Acrobatics (Mobility)
Human, Feat, Skilled, Cleric Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Simple Weapon Proficiency, Shield Proficiency, Deity Selection, Channel Energy, Domain Selection, Domain Selection, Detect Magic, Luck Domain, Luck Domain, Selective Channel, Extra Channel (Cleric), Toughness

Analyze Skill: Lore (Nature) DC 13 to 28


Bandit Cleric (Cleric 3) is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

See Bandit

This bandit variant can be found at the Stag Lord's Fort.

Equipment[edit | edit source]