Bandit Bard (Bard 9) (M) (River Blades Camp)

From Pathfinder: Kingmaker Wiki
Jump to: navigation, search
Bandit Bard
BanditBard9.png

Chaotic Neutral (Human)

9 Bard
Size
Medium
Speed
30 ft.
Initiative
+5
STR
14
DEX
12
CON
16
INT
10
WIS
8
CHA
18

Skill
15 Perception
14 Stealth

90 experience points

Defense
86 Hit points
AC
19

Flat-footed
18
Touch
14
Fortitude
8
Will
9
Reflex
11

Resistance: None

Immune to: None

Vulnerable to: None

Offense
Melee: Masterwork Longspear
Range: 6 ft.
Attack: +14/+9
Damage: 4-11 Piercing

BASE ATTACK BONUS
+6/+1/-/-
COMBAT MANEUVER
+12 Bonus 22 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Daze, Resistance, Light, Touch of Fatigue, Flare
Inspire Courage, Fighting Defensively, Acrobatics (Mobility), Inspire Competence, Fascinate, Dirge of Doom, Inspire Greatness
Bard Proficiencies, Cantrips, Bardic Knowledge, Toughness, Weapon Focus (Longspear), Well-Versed, Fast Stealth, Combat Casting, Improved Initiative, Iron Will, Lightning Reflexes

Analyze Skill: Lore (Nature) DC 20, Knowledge (Arcana) DC 20


Bandit Bard is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]