Bandit Alchemist (Alchemist 14) (R) (Halfling) (River Blades Camp)

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Bandit Alchemist
BanditAlchemist12Halfling.png

Neutral (Halfling)

14 Alchemist
Size
Small
Speed
20 ft.
Initiative
+8
STR
6
DEX
27
CON
18
INT
18
WIS
8
CHA
12

Skill
26 Stealth

360 experience points

Defense
133 Hit points
AC
37

Flat-footed
31
Touch
20
Fortitude
14
Will
4
Reflex
18

Resistance: None

Immune to: Poison

Vulnerable to: None

Offense
Range: Light Crossbow
Range: 50 ft.
Attack: +19/+19/+14
Damage: 1-6 Piercing

BASE ATTACK BONUS
+10/+5/-/-
COMBAT MANEUVER
+9 Bonus 28 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Alchemist Bomb, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength, Force Bomb, Acid Flask x2, Alchemist's Fire x2
Fighting Defensively, Acrobatics (Mobility), Fast Bomb, Rapid Shot
Halfling, Fearless, Sure Footed, Keen Senses, Halfling Luck, Alchemist Proficiencies, Bomb, Mutagen, Throw Anything, Point-Blank Shot, Precise Shot, Weapon Focus (Bomb), Precise Bomb

Analyze Skill: Lore (Nature) DC 26, Knowledge (Arcana) DC 26


Bandit Alchemist is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]