Bandit | |||||
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No image yet | |||||
Neutral (Human) | |||||
1 Warrior | |||||
Size Medium |
Speed 30 ft. |
Initiative +0 | |||
STR 13 |
DEX 11 |
CON 14 |
INT 10 |
WIS 9 |
CHA 8 |
Skills |
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2 Perception 1 Stealth | |||||
18 experience points | |||||
Defense | |||||
8 Hit points | |||||
AC 14 |
Flat-footed 14 |
Touch 12 | |||
Fortitude +4 |
Will -1 |
Reflex +0 | |||
Offense | |||||
Range: Composite Longbow Range: 50 ft. Attack: +1/+1 Damage: 2-9 Piercing 1d8+1 | |||||
BASE ATTACK BONUS +1/-/-/- |
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COMBAT MANEUVER | |||||
+4 Bonus | 14 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility), Rapid Shot Human, Point-Blank Shot, Feat, Skilled, Coup de Grace, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Precise Shot, Rapid Shot | |||||
Analyze Skill: Lore (Nature) DC 10 | |||||
CR0_BanditWarriorRangedLevel1 (99482b6bcddeb6f408b1aacba29c252a) |
Description[ | ]
Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.
Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.