Bandit (Rogue 9) (M) (River Blades Camp)

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Bandit
BanditRogue9.png

Neutral (Human)

9 Rogue
Size
Medium
Speed
30 ft.
Initiative
+4
STR
13
DEX
19
CON
16
INT
10
WIS
12
CHA
8

Skill
19 Perception
14 Stealth

90 experience points

Defense
86 Hit points
AC
22

Flat-footed
17
Touch
18
Fortitude
6
Will
4
Reflex
10

Resistance: None

Immune to: None

Vulnerable to: None

Offense
Melee: Dagger +1
Range: 2 ft.
Attack: +12/+7
Damage: 6-9 Piercing
Melee: Dagger +1
Range: 2
Attack: +12/+7
Damage: 4-7 Piercing

BASE ATTACK BONUS
+6/+1/-/-
COMBAT MANEUVER
+9 Bonus 25 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury
Sneak Attack, Rogue Proficiencies, Weapon Finesse, Two-Weapon Fighting, Toughness, Evasion, Weapon Focus (Dagger), Finesse Training, Dodge, Finesse Training (Dagger), Uncanny Dodge, Fast Stealth, Combat Reflexes, Improved Two-Weapon Fighting, Improved Uncanny Dodge

Analyze Skill: Lore (Nature) DC 20, Knowledge (Arcana) DC 20


Bandit is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]