Bandit (Rogue 7) (R) (River Blades Camp)

From Pathfinder: Kingmaker Wiki
Jump to: navigation, search
Bandit
Medium

Chaotic Neutral (Human)

7 Rogue
Size
Medium
Speed
30 ft.
Initiative
+4
STR
14
DEX
18
CON
15
INT
10
WIS
12
CHA
8

Skill
16 Perception
12 Stealth

56 experience points

Defense
53 Hit points
AC
20

Flat-footed
16
Touch
16
Fortitude
3
Will
4
Reflex
9

Resistance: None

Immune to: None

Vulnerable to: None

Offense
Range: Composite Shortbow
Range: 40 ft.
Attack: +10/+10
Damage: 7-32 Piercing

BASE ATTACK BONUS
+5/-/-/-
COMBAT MANEUVER
+9 Bonus 23 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Rapid Shot, Bewildering Injury, Disorienting Injury, Hampering Injury
Sneak Attack, Rogue Proficiencies, Weapon Finesse, Trapfinding, Point-Blank Shot, Precise Shot, Evasion, Weapon Focus (Shortbow), Danger Sense, Finesse Training (Dagger), Uncanny Dodge, Fast Stealth, Manyshot

Analyze Skill: Lore (Nature) DC 17, Knowledge (Arcana) DC 17


Bandit is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]