Bandit
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No image yet
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Neutral (Human)
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7 Rogue
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Size Medium
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Speed 30 ft.
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Initiative +4
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STR 13
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DEX 18
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CON 16
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INT 10
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WIS 12
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CHA 8
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Skills
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16 Perception 12 Stealth
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56 experience points
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Defense
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67 Hit points
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AC 22
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Flat-footed 17
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Touch 18
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Fortitude 5
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Will 3
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Reflex 9
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Offense
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Melee: Masterwork Dagger Range: 2 feet ft. Attack: +11 Damage: 5-8 piercing
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Melee: Masterwork Dagger Range: 2 feet ft. Attack: +11/+6 Damage: 3-6 piercing
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BASE ATTACK BONUS +5/-/-/-
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COMBAT MANEUVER
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++8 Bonus
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24 Defense
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Features and Abilities
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Charge, Coup de Grace, Treat Affliction Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury Human, Feat, Skilled, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Toughness, Evasion, Rogue Talent, Weapon Focus (Dagger)), Finesse Training, Danger Sense, Dodge, Finesse Training (Dagger), Debilitating Injury, Uncanny Dodge, Fast Stealth, Combat Reflexes, Improved Two-Weapon Fighting
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Analyze Skill: Lore (Nature) DC 17
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Bandit is a creature in Pathfinder: Kingmaker.
See Bandit.
Equipment Packages
Masterwork Dagger x2
Chainshirt