Bandit (Rogue 7)

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Bandit
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Neutral (Human)

7 Rogue
Size
Medium
Speed
30 ft.
Initiative
+4
STR
13
DEX
18
CON
16
INT
10
WIS
12
CHA
8

Skill
16 Perception
12 Stealth

56 experience points

Defense
67 Hit points
AC
22

Flat-footed
17
Touch
18
Fortitude
5
Will
3
Reflex
9

Resistance:

Immune to:

Vulnerable to:

Offense
Melee: Masterwork Dagger
Range: 2 feet ft.
Attack: +11
Damage: 5-8 piercing
Melee: Masterwork Dagger
Range: 2 feet
Attack: +11/+6
Damage: 3-6 piercing

BASE ATTACK BONUS
+5/-/-/-
COMBAT MANEUVER
++8 Bonus 24 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury
Human, Feat, Skilled, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Toughness, Evasion, Rogue Talent, Weapon Focus (Dagger)), Finesse Training, Danger Sense, Dodge, Finesse Training (Dagger), Debilitating Injury, Uncanny Dodge, Fast Stealth, Combat Reflexes, Improved Two-Weapon Fighting

Analyze Skill: Lore (Nature) DC 17


Bandit is a creature in Pathfinder: Kingmaker.

See Bandit.

Equipment Packages[edit | edit source]

Masterwork Dagger x2
Chainshirt