Bandit (Rogue 6)

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Bandit
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Neutral (Human)

6 Rogue
Size
Medium
Speed
30 ft.
Initiative
+4
STR
13
DEX
18
CON
16
INT
10
WIS
12
CHA
8

Skill
13 Perception
11 Stealth

45 experience points

Defense
57 Hit points
AC
19

Flat-footed
14
Touch
15
Fortitude
5
Will
3
Reflex
9

Resistance:

Immune to:

Vulnerable to:

Offense
Masterwork Dagger
Range: 2 ft.
Attack: +8
Damage: 1d4+4 P
Masterwork Dagger
Range: 2
Attack: +8
Damage: 1d4+2 P

BASE ATTACK BONUS
+4
COMBAT MANEUVER
+5 Bonus 20 Defense

Features and Abilities
Charge, Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury
Human, Feat, Skilled, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Toughness, Evasion, Rogue Talent, Weapon Focus – Dagger, Finesse Training, Danger Sense, Dodge, Finesse Training (Dagger), Debilitating Injury, Uncanny Dodge, Fast Stealth, Combat Reflexes

Analyze Skill: Lore (Nature) DC 16


Bandit is a creature in Pathfinder: Kingmaker.

See Bandit.

Equipment Packages[edit | edit source]

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