Bandit (Rogue 4)

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Bandit
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Neutral (Human)

4 Rogue
Size
Medium
Speed
30 ft.
Initiative
+4
STR
13
DEX
18
CON
16
INT
10
WIS
12
CHA
8

Skill
+10 Perception
+9 Stealth

27 experience points

Defense
38 Hit points
AC
17

Flat-footed
12
Touch
13
Fortitude
+4
Will
+2
Reflex
+8

Resistance:

Immune to:

Vulnerable to:

Offense
(Dagger) / (Dagger)
Range: 2 ft.
Attack: (+6) / (+6)
Damage: (1d4+4 P) / (1d4+2 P)

BASE ATTACK BONUS
+3
COMBAT MANEUVER
+4 Bonus 17 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Bewildering Injury, Disorienting Injury, Hampering Injury
Human, Feat, Skilled, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Toughness, Evasion, Rogue Talent, Weapon Focus – Dagger, Finesse Training, Danger Sense, Dodge, Finesse Training (Dagger), Debilitating Injury, Uncanny Dodge, Fast Stealth

Analyze Skill: Lore (Nature) DC 13 to 28

Bandit is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

See Bandit

This bandit variant can be found at the Stag Lord's Fort.

Equipment[edit | edit source]