Bandit | |||||
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No image yet | |||||
Neutral (Halfling) | |||||
3 Rogue | |||||
Size Small |
Speed 20 ft. |
Initiative +4 | |||
STR 11 |
DEX 19 |
CON 14 |
INT 10 |
WIS 12 |
CHA 10 |
Skills |
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12 Perception 13 Stealth | |||||
22 experience points | |||||
Defense | |||||
26 Hit points | |||||
AC 20 |
Flat-footed 16 |
Touch 17 | |||
Fortitude +4 |
Will +3 |
Reflex +8 | |||
Offense | |||||
Range: Shortbow Range: 40 ft. Attack: +9 Damage: 3-16 Piercing 1d4 + Piercing 2d6 | |||||
BASE ATTACK BONUS +2/-/-/- |
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COMBAT MANEUVER | |||||
+3 Bonus | 17 Defense | ||||
Features and Abilities | |||||
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction Fighting Defensively, Acrobatics (Mobility) Halfling, Fearless, Slow Movement, Sure-Footed, Keen Senses, Halfling Luck, Feat, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Evasion, Rogue Talent, Weapon Focus (Dagger), Finesse Training, Danger Sense, Toughness, Finesse Training (Dagger) | |||||
Analyze Skill: Lore (Nature) DC 12 | |||||
BanditRogueLeader (ddf8f04760d438e44b4ff139167e5eba) |
Bandit is an enemy in Pathfinder: Kingmaker.
Description[ | ]
Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.
Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.