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Bandit
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Neutral (Halfling)

3 Rogue
Size
Small
Speed
20 ft.
Initiative
+4
STR
11
DEX
19
CON
14
INT
10
WIS
12
CHA
10

Skills
12 Perception
13 Stealth

22 experience points

Defense
26 Hit points
AC
20

Flat-footed
16
Touch
17
Fortitude
+4
Will
+3
Reflex
+8

Offense
Range: Shortbow
Range: 40 ft.
Attack: +9
Damage: 3-16 Piercing 1d4 + Piercing 2d6

BASE ATTACK BONUS
+2/-/-/-
COMBAT MANEUVER
+3 Bonus 17 Defense

Features and Abilities
Charge, Coup de Grace, Demoralize (Persuasion), Treat Affliction
Fighting Defensively, Acrobatics (Mobility)
Halfling, Fearless, Slow Movement, Sure-Footed, Keen Senses, Halfling Luck, Feat, Coup de Grace, Sneak Attack, Rogue Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Weapon Finesse, Trapfinding, Two-Weapon Fighting, Evasion, Rogue Talent, Weapon Focus (Dagger), Finesse Training, Danger Sense, Toughness, Finesse Training (Dagger)

Analyze Skill: Lore (Nature) DC 12

BanditRogueLeader (ddf8f04760d438e44b4ff139167e5eba)

Bandit is an enemy in Pathfinder: Kingmaker.

Description[ | ]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Locations[ | ]

Loot[ | ]

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