Bandit (Fighter 8) (R) (River Blades Camp)

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Bandit
BanditFighter8.png

Chaotic Neutral (Human)

8 Fighter
Size
Medium
Speed
30 ft.
Initiative
+4
STR
14
DEX
18
CON
16
INT
10
WIS
12
CHA
8

Skill
11 Perception
12 Stealth

67 experience points

Defense
84 Hit points
AC
21

Flat-footed
16
Touch
17
Fortitude
9
Will
3
Reflex
6

Resistance: None

Immune to: None

Vulnerable to: None

Offense
Range: Composite Longbow
Range: 50 ft.
Attack: +11/+11/+6
Damage: 12-19 Piercing

BASE ATTACK BONUS
+8/+3/-/-
COMBAT MANEUVER
+12 Bonus 27 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction
Fighting Defensively, Acrobatics (Mobility), Rapid Shot, Deadly Aim
Fighter Proficiencies, Point-Blank Shot, Precise Shot, Bravery, Weapon Focus (Longbow), Armor Training, Weapon Specialization (Longbow), Weapon Training (Bows), Toughness, Manyshot, Dodge, Greater Weapon Focus (Longbow)

Analyze Skill: Lore (Nature) DC 20, Knowledge (Arcana) DC 20


Bandit is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]