Bandit (Fighter 8) (M)

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Bandit
BanditFighter8M.png

Chaotic Neutral (Human)

8 Fighter
Size
Medium
Speed
30 ft.
Initiative
+6
STR
18
DEX
14
CON
16
INT
8
WIS
12
CHA
10

Skill
11 Perception
6 Stealth

67 experience points

Defense
84 Hit points
AC
23

Flat-footed
20
Touch
15
Fortitude
9
Will
5
Reflex
4

Resistance: None

Immune to: None

Vulnerable to: None

Offense
Melee: Masterwork Longsword
Range: 2 ft.
Attack: +14/+9
Damage: 14-21 Slashing

BASE ATTACK BONUS
+8/+3
COMBAT MANEUVER
+14 Bonus 27 Defense

Features and Abilities
Charge, Coup de Grace, Treat Affliction, Cleave
Fighting Defensively, Acrobatics (Mobility), Power Attack
Fighter Proficiencies, Toughness, Dodge, Bravery, Weapon Focus (Longsword), Armor Training, Improved Initiative, Weapon Specialization (Longsword), Weapon Training (Heavy Blades), Great Cleave, Iron Will, Greater Weapon Focus (Longsword)

Analyze Skill: Lore (Nature) DC 18, Knowledge (Arcana) DC 18


Bandit is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]