Bandit (Fighter 7) (M)

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Bandit
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Chaotic Neutral (Human)

7 Fighter
Size
Medium
Speed
30 ft.
Initiative
+5
STR
18
DEX
13
CON
16
INT
8
WIS
12
CHA
10

Skill
+4 Perception
+3 Stealth

56 experience points

Defense
74 Hit points
AC
17

Flat-footed
15
Touch
10
Fortitude
+8
Will
+5
Reflex
+3

Resistance:

Immune to:

Vulnerable to:

Offense
Masterwork Longsword
Range: 2 ft.
Attack: +11 / +6
Damage: 1d8+11 S

BASE ATTACK BONUS
+7 / +2
COMBAT MANEUVER
+11 Bonus 21 Defense

Features and Abilities
Charge, Treat Affliction, Cleave, Cleave
Fighting Defensively, Acrobatics (Mobility), Power Attack
Human, Feat, Skilled, Bonus Combat Feat, Fighter Proficiencies, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Armor Proficiency (Heavy Armor), Simple Weapon Proficiency, Martial Weapons Proficiency, Shield Proficiency, Tower Shield Proficiency, Toughness, Dodge, Power Attack, Bravery, Weapon Focus – Longsword, Armor Training, Improved Initiative, Weapon Specialization – Longsword, Weapon Training, Cleave, Weapon Training (Heavy Blades), Great Cleave, Iron Will

Analyze Skill: Lore (Nature) DC 17 to 32


Bandit is an enemy in Pathfinder: Kingmaker.

Description[edit | edit source]

None.

Equipment Packages[edit | edit source]