Bandit (Alchemist 9)
90 experience points
|86 Hit points|
Immune to: None
Vulnerable to: None
|Range: Light Crossbow|
Range: 50 ft.
Damage: 1-8 Piercing
BASE ATTACK BONUS
|+11 Bonus||24 Defense|
Features and Abilities
|Charge, Coup de Grace, Alchemist Bomb, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength, Acid Flask x2, Alchemist's Fire x2|
Fighting Defensively, Acrobatics (Mobility), Rapid Shot
Human, Alchemist Proficiencies, Bomb, Mutagen, Throw Anything, Point-Blank Shot, Precise Shot, Discovery, Poison Resistance, Precise Bomb, Improved Initiative, Infusion, Toughness, Dodge
Analyze Skill: Lore (Nature) DC 20, Knowledge (Arcana) DC 20
Bandit Alchemist is a creature in Pathfinder: Kingmaker.
Description[edit | edit source]
Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.
Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Notes[edit | edit source]
- This version can be found on River Blades' Camp location.