Bandit (Alchemist 9)

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Bandit Alchemist
BanditAlchemist9.png

Neutral (Human)

9 Alchemist
Size
Medium
Speed
30 ft.
Initiative
+8
STR
12
DEX
18
CON
16
INT
18
WIS
8
CHA
8

Skill
15 Perception
13 Stealth
18 Trickery

90 experience points

Defense
86 Hit points
AC
27

Flat-footed
22
Touch
17
Fortitude
11
Will
4
Reflex
12

Resistance: None

Immune to: None

Vulnerable to: None

Offense
Range: Light Crossbow
Range: 50 ft.
Attack: +12/+12/+7
Damage: 1-8 Piercing

BASE ATTACK BONUS
+6/+1/-/-
COMBAT MANEUVER
+11 Bonus 24 Defense

Features and Abilities
Charge, Coup de Grace, Alchemist Bomb, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength, Acid Flask x2, Alchemist's Fire x2
Fighting Defensively, Acrobatics (Mobility), Rapid Shot
Human, Alchemist Proficiencies, Bomb, Mutagen, Throw Anything, Point-Blank Shot, Precise Shot, Discovery, Poison Resistance, Precise Bomb, Improved Initiative, Infusion, Toughness, Dodge

Analyze Skill: Lore (Nature) DC 20, Knowledge (Arcana) DC 20


Bandit Alchemist is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

Notes[edit | edit source]

Loot[edit | edit source]

See Also[edit | edit source]