Bandit (Alchemist 4)

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Bandit Alchemist
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Neutral (Human)

4 Alchemist
Size
Medium
Speed
30 ft.
Initiative
+8
STR
12
DEX
18
CON
15
INT
18
WIS
8
CHA
8

Skill
8 Perception
7 Stealth
11 Trickery

27 experience points

Defense
30 Hit points
AC
23

Flat-footed
19
Touch
16
Fortitude
6
Will
0
Reflex
8

Resistance:

Immune to:

Vulnerable to:

Offense
Light Crossbow
Range: 50 ft.
Attack: +9
Damage: 1d8 piercing

BASE ATTACK BONUS
+3
COMBAT MANEUVER
+6 Bonus 20 Defense

Features and Abilities
Charge, Coup de Grace, Alchemist Bomb, Mutagen - Constitution, Mutagen - Dexterity, Mutagen - Strength, Tanglefoot Bomb, Acid Flask x2, Alchemist's Fire x2
Fighting Defensively, Acrobatics (Mobility)
Human, Feat, Skilled, Coup de Grace, Alchemist Proficiencies, Armor Proficiency (Light Armor), Simple Weapon Proficiency, Bomb, Mutagen, Throw Anything, Point-Blank Shot, Precise Shot, Discovery, Poison Resistance, Precise Bomb, Improved Initiative, Tanglefoot Bombs

Analyze Skill: Lore (Nature) DC 13


Bandit Alchemist is a creature in Pathfinder: Kingmaker.

Description[edit | edit source]

None.

Equipment Packages[edit | edit source]